Fun game and nice graphics :)
Play game
Hungry Frog's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #43 | 3.556 | 3.556 |
Presentation | #47 | 3.833 | 3.833 |
Overall | #75 | 3.424 | 3.424 |
Enjoyment | #89 | 3.222 | 3.222 |
Concept | #133 | 3.083 | 3.083 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Just me
Software used
Unity, Aseprite
Use of the limitation
The goal is to live as much as possible until time runs out. Eating fly give you extra time to live. Spikes will take away time. When time runs out - game ends.
Cookies eaten
I didn't have any cookies :(
Comments
The is a really nice platformer with cute graphics! being able to control the jump height is a nice touch of diffculty, though it does solw the gameplay down a bit.
This was fun and the graphics were really nice! Liked the use of time in this too! Awesome work on this!! :D
This is actually pretty cool! Very well done visually as well! One thing I'd improve is Frog's hitbox, I do feel it is a bit too large while jumping, I often got stuck when I was trying to make a jump between two platforms for example. I'd also add some visual indication of how far I've come. It could be just a simple meter counter, yet it would add so much in my opinion. Great stuff overall!
Was satisfying to play and visually it looked great. I definitely had a few very close tense moments trying to get the bug before time runs out. Well Done!!!
Nice platformer, a lot of details for a weekend jam. I specially liked the jump, in fact I almost did a game just with that mechanic. I would add more sounds or feedback (dust, trails, etc…) but otherwise is a solid entry.
Really cool way to make a frog platformer. Had such a cool mechanic.
It took me a bit to realize the game was infinite, would have been cool to see levels, but jam time be tight.
very pleasant music too!
I did have a good few runs die to being stuck over spikes. Maybe would be good if the spikes teleported you back to the last ground you stood on.
fantastic work overall tho!
Pretty fun. The best ive gotten was a score of 282. I did find a visual bug : hold space and fall down without letting go of space and the charging bar will stay at the last height the frog was. Other than that great job !
Really fun game and I like the jump mechanic! It has a good level of difficulty to keep it challenging and replayable. The graphics are very polished and the sound and music bring it together nicely. I'd maybe put the 'eat' key to use mouse click instead to make it easier while also pressing a/d. Other than that, zero complaints, really impressive game & very well implemented!!
Very cool, the jump bar detail makes the game different and more challenging, good idea and great work. congratulations on the game 😋
I found the gameplay to be simple yet enjoyable. I like the idea of reducing the player's overall time limit when getting injured...definitely a nice twist instead of a health bar. I didn't encounter many bugs other than the jump meter being left on after taking a hit (which resolved after jumping again). Overall nice work!
It's nice and cute game to play! The art was very pretty, along with the the nice music, creating a warm and comforting atmosphere. Catching the flies was a satisfying experience, pushing me to try to beat the clock in order to catch more of them. The control of the jump power was a great idea, as I had to assess how strong the jump should be; too little and I'll have to do it over, while too big means I may lose time from the slowness. Overall a pretty good game!
awesome game excpecially cuz u made it all by yourself! that's fantastic very good job dude. amazing music, art and concept. great game, again
The textures were really great and I enjoyed the relaxing music. A very nice chill game!
The presentation here was great! The little timer that pops out and rotates from the frog as time is running low is a great touch.
Very unique use of the limitation! It felt like the charged jump meter slowed you down a bit too much, but maybe that's the point - to eat up more of your time and make sure you have to find more bugs.
Good job!
^v^ McStebb
As in it broke up the momentum of the gameplay because I would have to stop & wait for my jump to charge to progress. A double jump would allow for more fluid movement through the level.
BUT: I also observed that it helped enforce the objective, because it would eat up your time and add urgency to you hunting for life-giving flies. So all-in-all, it's probably a good addition.
This game was really fun! I sometimes had trouble distinguishing the background and the thorny bushes because they were a similar tinge of green. I liked the fact that you married time with collectibles here! Great work!
Leave a comment
Log in with itch.io to leave a comment.