5 stars. no more words needed.
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Métro, boulot, dodo's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #5 | 4.260 | 4.260 |
Concept | #7 | 4.375 | 4.375 |
Enjoyment | #8 | 4.167 | 4.167 |
interpretation of the Limitation | #10 | 4.125 | 4.125 |
Presentation | #11 | 4.375 | 4.375 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
2
Software used
Unity, Aseprite and Magicavoxel
Use of the limitation
There's more and more chaos in the office, and the tasks you have to accomplish become more and more overwhelming
Cookies eaten
0 :(
Comments
This might actually be the best one I've played so far, so much nice attention to detail and the ability to tell a bizarre story without really using words was incredible.
Great job! Actually astonished by this.
Really cool take on the meaningless job thing. Reminded me much of the fish guy from what remains of edith finch, which is one of my favorite game sequences of all time.
Really solid aesthetics. Well done to make so much stuff in such a short amount of time.
I really like beans, though, so at least one part of each day was nice.
Right out of the gate, having to brush my teeth in a game is a sure way to grab my attention. I was not expecting that...and I especially like how I get less time as the days go by. I enjoyed the humor you put throughout the game too. The core gameplay is pretty simple, and a little challenging to get all those stamps in before the end of the day, but obviously the player wasn't meant to get them all towards the end. Graphics and sounds were nice and worked well together. Overall I thought it was great! Nicely done!
I love the voxel style. I love that you're telling a story through game animation. I laughed out loud at "beans". Toothbrush was one of those great Animal Crossing style annoyances that end up pacing the game really well.
This game is amazing, the gameplay is chaotic, like expected. I've seen other entries try to use the limitation through storytelling but I can't really say all gave the right messages or overall done it correctly. Your use of visual storytelling by having each day get even more chaotic and being overloaded with paperwork is really interesting and I really enjoyed what you had on display, great work.
i don't know why I'm stamping papers I just know I NEED TO STAMP papers! it was a nice touch to split up the gameplay with the teeth brushing and office walk. the scenery devolving into madness was definitely enjoyable as the papers soon stacked out of frame . there was also a ton of assets made and placed for the time frame, well done.
Absolutely fantastic, with brilliant visual storytelling, some great visual jokes and a wonderful sense of atmosphere. Felt genuine dread as the workload kept escalating and the hours kept slipping away, so many little details that really captured that feeling well. The choice of document types was perfect too
You did in three days? wow, it’s amazing. I like games with a story, which is always hard to do.
Great experience. The pile of papers was a bit scary, but I laughed a lot in the scenes. There is a good deal of content and attention to details for a 3 day game :D
Far too many people keep the stamper gig and never thinking about telling the lobster people to shove it.
Check out my review of your game at https://www.twitch.tv/scalphamission
I loved every second of it! The background gags were really funny, and the sound effects are really well done. And I really liked the ending! Great job!
great work I loved the happy ending, the days skip was a great touch, so much being said without words.
Good game, surprisingly long for a game jam made in 3 days. It was pretty nice, with and interesting story and many funny details. I don't know if there are multiple ends depending on your speed doing tasks, or it is just an "interactive story" with the same events, but any way it was a cool experience.
Really awesome work, loved the gameplay, the progression, the story and the chaos.
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