Thank you! Yes it is intentional because this time around we did not take the time to implement name checks. Previously we used a different leaderboard solution, this time around we are trying out Unity's new leaderboard api as part of Unity Gaming Services. I find the auto generated usernames pretty funny that they give you! You are correct, though, I need to see if something exists as part of UGS for profanity filtering, or just role my own, so I can implement custom names next time!
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This was a fun interpretation of chaOS - love the word play. Enjoyed exploring around and figuring out how to finally get a positive score. I postponed my "cafe" update the whole time though... haha
This was a lot of fun. juggling shrinking and growing as a pathfinding tool through a maze was a really good mechanic. having to keep up with the charge added a whole level of intensity you wouldn't normally have just going through the maze. good use of the limitation.
wow that was intense. I definitely didn't think I would make it to 1000 but then I got into a rhythm and made it to 8600 before I got distracted . I wish there was a pause button haha. I had a lot of fun!
i don't know why I'm stamping papers I just know I NEED TO STAMP papers! it was a nice touch to split up the gameplay with the teeth brushing and office walk. the scenery devolving into madness was definitely enjoyable as the papers soon stacked out of frame . there was also a ton of assets made and placed for the time frame, well done.
what a creative and interesting idea for a game. this was so much fun. I started off slow trying to practice a "proper" typing position but that soon went out the window as demons with names like stu and kevin show up and make thing get faster. adding last names as you progress was a nice way of upping the difficulty . very fun game