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TYPE:CAST's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1 | 4.419 | 4.419 |
Presentation | #1 | 4.674 | 4.674 |
Overall | #3 | 4.349 | 4.349 |
Concept | #9 | 4.372 | 4.372 |
interpretation of the Limitation | #22 | 3.930 | 3.930 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Not Jam
Software used
Godot // GIMP // Renoise
Use of the limitation
The portal will use the powers of chaos to distract, disturb and deceive. But the player might have a chaotic trick of their own...
Cookies eaten
None, but a great deal of coffee was required
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Comments
As someone who has only dabbled into 10 finger writing by using educational software like TIPP10, i can only wonder how cool it would be if such software was more game-like. I think the concept is really cool. I did not win first try, but it got me motivated to learn typing well again!
Hadn't heard of TIPP10 - that's really interesting, would love to improve my typing!
Thanks for playing :)
I really liked this! first game i finished till completion. Love the style, sounds, graphics. "i" and "l" where a bit difficult to differentiate.
the only possible thing i would do is make "space" mandatory, as it was awkward without it.
Thanks for playing! I'd originally left spaces out as I wasn't sure how to communicate to the player that they had or hadn't entered the space, but on rethinking it I've realised that that's what a cursor is for - should probably have occurred to me sooner lol
Glad you enjoyed the game!
nice work. good luck.
I thought this was really damn good. I'm not super versed in typing-based games, but I definitely had a lot of fun switching between Attack and Story modes. I also like demon things named Jeff. Since I'm a stickler for proper typing, I caught onto the fact that I didn't actually need to capitalize letters or use spaces, but I didn't really see that as a detriment. I continued to capitalize and use spaces haha! The difficulty certainly picks up a little bit, and I could see it being hard for some, but it was innovative nonetheless. Music and sounds worked well too. Awesome job!
Thanks for playing! I didn't force the use of spaces as I wasn't sure how to visually communicate this to a player and thought that it may lead to frustration if the player didn't realise they'd missed one, but the capital letters is an oversight on my part - can't believe I didn't notice in playtesting lol
I've added a slider in the downloadable versions allowing the player to set enemy speed to their own preference, as the difficulty has been commented on by a few people, hopefully it'll be helpful for those who want to set difficulty to something more in line with their skill level or preference :)
Cheers for the detailed feedback, really appreciate it!
Great presentation
Thanks so much!
Cool game with an interesting idea, but quickly becomes too difficult for me. Maybe I didn't try hard enough.
Definitely fair - a few people have commented that it's tricky. I've released an optional downloadable version for Windows, OSX and Linux that has a slider allowing the player to adjust the speed of enemies that should make it possible to set difficulty to a more manageable level, I'll update the browser version once the voting period ends :)
Thanks for playing!
a very interesting game! love the type, great game! and the story!
Thanks so much!
It was sooo intense ! Everything was perfect, incredible job. 5stars !
Thanks so much! Really happy you enjoyed it
Ah yes, Roger the demon, absolutly terrifying.
I just finished your game, I'm so stressed it was so intense!! I love the story and the twists that make the game harder, it definitly felt chaotic. I love typing game so much, and yours was so well done! You srtoy was great too. 12/10 my favorite game so far. Great work!
Roger is a fiend and must be stopped!
Thanks so much, glad you enjoyed the game :)
what a creative and interesting idea for a game. this was so much fun. I started off slow trying to practice a "proper" typing position but that soon went out the window as demons with names like stu and kevin show up and make thing get faster. adding last names as you progress was a nice way of upping the difficulty . very fun game
Thanks so much! Glad you enjoyed it :)
I also really loved your game's name and forgot to mention
Cheers! I've got a thing for puns, loved the name of your game too, along with the puns on your game page :)
We too are fans of a good pun, that's for sure! Cheers
such a good way to learn english.
Thank you so much! I'll have to add educational to the tags :)
Genius, I love the ending.
Thank you so much!
Interesting we both went for typing games! love this idea of progressing the narrative and even attacking through typing. The names of the demons made me laugh as well.
I love how different in feeling our games are with such a similar concept! Yours is amazing by the way - going to rate and comment presently :)
I really enjoyed the idea of using the one mechanic across every aspect of the game, glad it seems to have worked well for people :)
One of the few games of this jam I actually played from start to finish. That's how good it is! I love the idea, the execution, everything! Amazing job!
Thank you so much!
5 stars! love it, jeff the unclean lol. great ending!
Thanks so much! I found that choosing names and titles was a wonderful distraction during coffee breaks haha
I love it. I love it I love it I love it.
Thanks so much!
Amazing game! The concept felt really different and challenging! Even the visuals looked good!
Cheers! I always enjoy working with simpler, low res pixel art, really happy it was appreciated :)
This is so good! The cohesion of your visuals is really something. Didn’t make it all the way through but I definitely could if I had more time. I’d love to see this style expanded with more intense story elements.
Very well done sir.
Thanks so much! Had a fantastic time coming up with ideas so far, sure it'd be a whole lot of fun to expand upon :)
Excellent game! I love the artstyle, & typing games are a unique genre I have not seen in a game jam yet, so props for that. Unfortunately, I was not able to complete the game, mainly due to my lack of skill, but I would like if it was slightly more clear when you switched between modes. Making the letters flash a different color when you enter the wrong key would also be a good addition in my opinion. Overall though, awesome game.
Thanks so much! This is great feedback!
For mode switching, perhaps dimming the text in the inactive area would add a little more clarity, or maybe making the border flash. I'll have a play and see what looks good. I love the idea of a quick flash of colour on an incorrect answer too.
I'll have a think regarding difficulty - I certainly don't think it hurts the game to give the player options here, my current leaning is potentially adding a slider to allow the player to amend the speed of the enemies to a level that suits them.
Cheers for the thoughts, really appreciate it :)
Interesting take on the theme and limitations. Linear story that is fun and rewarding. Gameplay that feels manageable but can be difficult for the slow typers out there. Simple but done very well. I can see this winning at least one category of the jam! Only thing that I thought was troublesome was some of the text like 'u' and 'v' looking very similar at times but maybe that adds to the challenge! Great work!
Thanks so much! Really happy with this :)
I should definitely have put a little more thought into the font I used - I absolutely love it, and it's one of my go to fonts, but 'u' and 'v' are a particular issue for this game, and there's definitely a few other moments where things can be a little challenging to read. Might have been worth sacrificing the low resolution aesthetic for clarity in this case.
I also regret not including some kind of difficulty adjustment, as something simple like adjusting enemy speed might make this more accessible. I honestly hadn't considered it all that much, having mainly balanced this to work for myself - thanks for pointing it out, it's good to be reminded to give options for players of all skill levels.
Really value the feedback on possible improvements here - thank you!