Thanks! Great stuff, really mature workflow and it shows.
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This is so hard and so fun. It feels like the snowman has a really precarious life, which is about right for a snowman. With some work to make it juicy, I could see this being a very very fun mobile game. Good job!
120 seconds by the way, today. I parked the clouds over two swords and held the thorn bush and used it about 80% of the time to protect the third sword and 20% of the time to deal damage to clumps of enemies. Worked pretty well!
This is actually a pretty nice concept, and the build you turned in did get the concept across, so, good job! Heck of a good job for one hour. I'm lucky; I had grandma watching my one little one, so I got the full three hours ^_^
43. Alternating rotation is such a great way to add some real gameplay to a one button game. Also, your effects are really juicy, good job!
I hope this turns into a one button iPhone game someday.
Ha, cute cat. I'd prefer to see it centered towards the middle of the screen. You can also get a cheap motion effect by making the picture bigger and then very slowly moving it to the left. Good stuff.
Edit: oh, and that's some great audio.
Thank you! I have a lot of convenience methods from prior games to build on and it really helps.
A friend of mine suggested it's not the number of keys but those specific 6, because they don't naturally fit one or two hands. I think I'm going to try changing it to A S D J K L and see if that works better.
If you heard the take damage sound, it probably robbed you of a heart! That's a bug and I'll investigate. thanks for letting me know!
I LOVE THIS. Beautifully polished, clean style, very nice use of the theme, great controls, particle effects were a nice touch, good difficulty level. I won it on my third try, 94/99, but I was sweating bullets the whole time. It's huge, so it's a great use of level generation to extend the play time.
If you ever expand on this, could you had a level with a branching maze? It would have that nice metroidvania touch of exploration and backtracking.
I seriously love this game. Thank you!
I'm really happy that this exists, because the concept is great. Game is really hard. Coloration in the second level makes good sense as you describe it, but is not intuitive as gameplay. Cool stuff. I'd like to see this one explored further in a longer game jam. Thanks!