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Neon Defence's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
interpretation of the Limitation | #21 | 3.958 | 3.958 |
Overall | #57 | 3.438 | 3.438 |
Enjoyment | #58 | 3.292 | 3.292 |
Presentation | #77 | 3.333 | 3.333 |
Concept | #87 | 3.167 | 3.167 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Just me
Software used
Unity
Use of the limitation
There will be so many bullets on screen that you will barely be able to see anything and the enemies are smol and spawn really quickly. Gets more chaotic deeper into the game
Cookies eaten
milk
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Comments
are the enemies the yellow square things?
I got a bit confused here..
Really clever game. Love the way it ties in the theme and limitation. Had a blast playing it
Thanks!
Chaotic for sure! I enjoyed playing and it was so much fun to fire as many bullets as possible. I wasn't entirely sure what I was shooting at but very fun, well done!
Thanks for playing it!
This becomes insanely chaotic very quickly and I love that! Definitely a perfect fit for the theme. I love the simple, clean aesthetic you've got, and the sheer number of bullets onscreen at any given time was thoroughly entertaining.
I found that I had a huge amount of money from the start, so was able to buy plenty of upgraded turrets early - could be interesting to have a more limited supply at the start, or a different gameplay mode with a fixed amount if you were to iterate on this.
yea I accidentally forgot to change it back when I was making bug fixes, It should be fixed now if you want to try with the proper amount of money
Much better with the limited money! Thanks for the update :)
Pew pew pew! Only complaint is it could've used some epic music to go along with the chaos!
ya music would make it a lot better
I actually just released some music from my games here. You can use them in your future projects for free if you want :)
oh? cool! thanks, I'll try to use them
I like the concept, but I could not see the enemies, and the amount of bullets on the screen once you start upgrading towers started lagging the game. Still, it was enjoyable.
You should be able to see the enemies, when I playtested it I managed to see everything? and I know about the lag but I didnt have time for optimisations, sorry.
I did not understand, but I did enjoy
Why not? did I explain something wrong?
Your explanation was buried midway through the text below the game, and the game did not in fact make itself clear. I wasn't sure if I could or could not shoot the red side walls (still not sure), or if I could or even should shoot the little things, which just looked like bullets, or what I was protecting, or why stuff exploded sometimes. I dunno, just very confusing! Still surprisingly fun.
I really liked the neon visuals! The upgrading sections/weapons over time is great too! The gameplay stuck to the theme and was real chaotic, I couldnt tell If I was even hitting anybody myself or if they were getting auto taken out by the upgraded guns. Good job overall :)
Thanks for the feedback! If you really focus sometimes you could actually see them dying, barely though
super chaotic from the beginning. enjoyed the bullet count at the end. nice variety of buildings as well. good submission
Thanks! I just made what popped into my min
I really appreciated the bullet count at the end and mostly the chaotic atmosphere where I don't know what the hell is going on when all flash and bullet are popping everywhere.
What was disturbing is I didn't get what really hurt me. Otherwise it was really fun to play and fulfill the chaotic aspect! :)
Oh and by the way, I don't know if you know but the life count can get bellow 0, you can always clamp the value with a good old Mathf.Clamp(min, max, value) if you don't want to care too much about it :) it's a quickie.
Oh thanks I didnt notice that the health bar goes below 0 thanks for telling me!
Really fun tower defense style thing, I love all the screenshake going on. To improve I'd add some audio and also make the center bit that follows the mouse cursor set it's angle to the cursor a little faster. Good job!
I know I should add audio but I didnt have time. Thanks for the feedback though!
Really liked the sandbox thing in the main menu. But I think the enemys are too fast for the mouse controlled turret to be useful.
Yea the turret was there for memes haha
very fun. super chaotic. certain colors were difficult to see over others and the final screen font was a bit cramped (at that size at least) but neither were game breaking. I loved the bullets on screen counter at the end and the various building choices
I liked it too and there is also an enemy counter at the bottom right corner while you are playing the game!
Very chaotic with the smol enemies and fast pace, well done keeping up with the limitation!
Thanks!
I think it’s a good idea to use a defence game related to chaos. The style is pretty neat too. I agree with the others and I always recommend that adding sounds. I would say that is better to have less features but nice sounds than having more stuff without sound feedback. A little effort that adds a lot! Good job anyway!
Thanks for the feedback, I dont really know how to make sounds well and Im used to playing without sounds so I just made my game without them sorry :(
You have tons of sounds in https://freesound.org/, in opengameart as well and you can create your own in places like https://sfxr.me/. I guess I could play games without sound, but imho sound is a basic feedback way that generally makes games more fun to play. I would suggest to always invest some time in adding sound, it won’t take you much.
Thanks! I'l use these in the future! P.S i cant use sfxr because im on mac
You can use it online and download the sound files.
Thanks Il look into that
I added sounds to my game if you want to try it out again! I ended up using a mac port of sfxr called bfxr thanks for the help!
Yay, I managed to reach Wave 15! Once you manage to fully deck out your ship, you can keep going for quite a while.
There's some neat things going on ever here - so many particles! So many in fact, that the game can start lagging slightly, but I guess bullet hell has that appeal. And all the turrets and upgrade system seem to be working correctly, so good work!
Beside the lack of sound effects that would've tied it together well, I noticed you sometimes don't see the enemies on screen? Is it intended that you have to buy either the small or big red turret in order to see them? At least the AI knows where they are...
plus it's hard to shoot them as the player anyway - they go so fast!
All in all, not a bad game! Would just need some extra finishing touches, but for a Jam entry it's very understandable.
Thanks! I know it can get laggy but if it wasnt a webgl build it would probably work better and I dont really do optimisation. and it isnt intentional that you cant see the enemies I dont know why its probably because they are dying too fast or hit the ship? also yea I just put a gun there to keep the player engaged after they max out the ship so it gives them something to do but in reality its kinda a joke haha. (the ai just shoots at intervals and aims they dont shoot when they are looking at something just repeatedly)
I survived 5 waves, Good work!
Yea wave 5 is actually the hardest to get past but after that you should be good for a while
Fun, but it really needs sound effects.
Yea I ran out of time with that and I play all games in mute so I forgot. Even if I added sounds, they would all suck
Definitely took chaos to heart with this one, everything was going so fast I could barely keep up with what was going on. But an interesting little game for a jam.
I think one of the simplest changes would be to change out the background. That blue will remind every Unity developer of a brand new project and doesn't highlight the actual game.
Yea I guess so i just didnt have time, also there has been bug fixes and balance changes that nerf the orange tower