Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

JTR Technology

9
Posts
A member registered Oct 19, 2021 · View creator page →

Creator of

Recent community posts

Such a fun take on the chaos brief. Could definitely be expanded on to make an interesting progression.

The text input didn't seem to work on the web version, so had to download in order to load fuel.

Beautiful little game, loved the pixel art. 

A few times when entering a room my weapon was frozen until the weapon switchover happened. When this happened, the flying enemies cornered me. Once being hit it would be great to ha a short window where you don't run into enemies so you can escape. 

Would have loved to see some environmental hazards since most of the enemies don't attack you.

Brilliant little game that was far more fun that it should be, I loved it.

May want to add the R for Restart into the controls.

I just can't get over how cute the dog is! Gives me extra motivation to keep it alive.

Great entry for the game jam.

Definitely took chaos to heart with this one, everything was going so fast I could barely keep up with what was going on. But an interesting little game for a jam.

I think one of the simplest changes would be to change out the background. That blue will remind every Unity developer of a brand new project and doesn't highlight the actual game.

Interesting little puzzle, I liked it.

Took me a while to realise that scrolling was possible since I tried to scroll out and nothing happened. Turned out it was inverted, but since you start fully zoomed in I thought it just wasn't working.

A fun take on a flying shooter game. The deck building and overload mechanics were well thought out but I continually losing power was a little disheartening. If each level you got to keep a certain % of your power, so doing really well on each level helps you.

Brilliantly done for a 3 day jam!  

Definitely a visual step up from Attack on Alderia, I love the choice of color palette.

Colorblind mode is a godsend, but it would be much better if it remembered the setting as you move to the menu and back into a game.

Playing the match-4 often feels disconnected from the tower defence. Though obviously a lot more work ,it would be great to see the game switch between the two. eg. You get 20-30 seconds of match-4, and then use those resources to build towers and a wave comes in. Different towers cost different resources, so you can go into the match-4 searching for specific combos.