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SimplyChicken

230
Posts
9
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4
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A member registered Feb 15, 2022 · View creator page →

Creator of

Recent community posts

This was lovely lovely lovely. Although simple in concept, its super approachable and a really well put together experience. Felt cohesive and panicked. I panic. Love all the different nodes and how they make me a new kind of panicked everytime lol. Quite hard, but an absolute blast. Well freaking done!!!!

Yessss sorry, the ESC button to cancel dialogue would just exit fullscreen, so I opted to remove full screen functionality to see if it improved the experience at all by avoiding that outcome. Sorry for the inconvenience everyone.

Super catchy track and I love the art. Not quite sure what the plot was, but sure I enjoyed running around just exploding and collecting gold. Also the live leaderboard was a nice touch. Some more explaining of the rules would be great, but overall a super fun game! nice job!!

I really like this for the theme lol. Gave me a real good chuckle. Its quite challenging I will say, and I think I ran into a bug where after death the camera kinda glitched out. But overall super fun take on the theme, would loveeeee to see more! Peak!

Cute lil game! Love the pixel art, especially the cars. I found the super secret hidden task as well which made me happy. I would love to see more of the little mini-games and maybe more of an incentive to. It was fun roaming, but I'd love a count down or a highscore, but Im  someone who just likes that kind of thing. Overall, very good game!! Fantastic work!

Super neat in concept. I'd love to be able to interact with the world a bit more, but I understand full economic model simulation must be quite the feat. Would love to see where you might take this! Good job!

Super great theming with great aesthetics. Also a fantastic feat of programming. Fantastic puzzles and concept. Seriously well done all around, no notes! 

Fun little game! Love the concept actually, gives a certain thrill to the action if you will. Super great! Would love to see levels and bosses in the future. Maybe a little options/volume slider would be nice too if possible. Great job!

Super great game feel! The art was so fun and seeing my inputs on screen was a very nice touch. It was quite fun, but I would like to see how else the different levels could be varied a bit more. It felt a little repetitive after a while, but still a blast!! AMazing job!

Very fun game, thoroughly enjoyed! I would love to see some power ups and maybe different wanted enemies rather than them all running away. I think it would just add a little more to the experience, but so so much fun! Great work!!

So so so much fun! Would love to see more silly little games! Had a blast. 10/10 would play again

Thought the game came together into a really nice experience. The combat felt good, but not too challenging. Very nice job!!!

This was such a fun game! I lost on the final character. I do think someeee balancing could be nice. For most of them I felt I could just pick anything and win. I'd also love to see a way to control the wheel with special powers or something. It felt bad when I seemingly lost to RNG because I couldn't do anything without the rolls I needed. This was a blast though. I love the 2D + 3D and the medieval style. Just a touch of content here and splash of content here and this game would be a blast as a full release. Would love to see more levels, keep it up!!! 

Very glad you enjoyed the vibes. The team was trying to cram it in there as much as possible in the time we had. More to come, especially a tutorial. Thank you tons for playing :D

Tutorial coming up ( ̄^ ̄ )ゞ
It will be here in the future. Thank you so much for playing.

Yesss I concur. I'd love to add skid marks and some particles and other juice in the future most definitely. Thank you!!

thank you for playing! Tutorial is highly requested and definitely on the build path. More upgrades to come too which I’m personally very excited for. Thank you again for playing

Thank you for the kind words! Tutorial and objective clarity are definitely both getting worked on as we speak. Thank you again!

It is a neat concept, and I'd love to see it pushed a bit further. The revolver looked great, but I thought the other art and maybe some of the balancing could use some work. I think I may just not be skilled enough, but I'd love a way to check what state the revolver is in at any moment as I couldn't remember the state of the revolver. A great base, I hope you keep it up and keep making cool stuff. Good job!

How dare they stand in my way. They stood no chance. Fun little game, I felt like a Beyblade. In future I'd love to see maybe upgrades or different enemy types. Great job!!

Glad you enjoyed the cut scene. We tried to explain it in the description, but unfortunately we had no time for a proper tutorial. Appreciate you giving it a shot though!

Hellooooo, thank you for playing. We are still getting the balancing of waves/tornados and the control scheme down. There seems to be two kind of opinions on it.  Feedback is greatly appreciated, thank you again for playing!

Our composer put in some work for those voice lines. Thank you for playing!!

Your game has a very solid foundation. A bit more polish and refinement and it could go a really long way.

Im glad you enjoyed our game. I checked yours out., its pretty neat. Thank you for playing, keep up the game jaming!

Yeah balancing and timing could be adjusted a lot. Always nice to hear the feedback. Good luck with the jam.

Ohhhh I see. We had a funny idea where you could find a mechanic who wandered around and could do repairs, but we didnt quite have the time to implement it. Thank you for the feedback though. I also think that'd be super fun :D

Hey thank you so much for all the very valuable feedback. We were able to quickly get a patch out to hopefully fix any/most of the bugs you experienced. This kind of long form feedback is always very very helpful for us devs, so thank you. Hope you enjoyed, best of luck!!

I appreciate you playing even if it wasn't your cup of tea. Do you have an comments about what specifically you didn't like? How would you have liked to see more action? Best of luck with the jam, thank you for playing!

Hey thank you! We have Hondrus/Titanite for the lovely vocals. Glad you enjoyed!!

I'll let you in on a little secret. The armor actually does give health back. We just didn't show it as well as we could have unfortunately. In the future, we will probably switch to a bar that can show all 0-100 in addition to having a shield on top of it. Thanks a ton for playing, feedback is always welcomed. Best of luck!

Hey, I'm so happy you enjoyed driving around our very serious trash truck! Thank you tons for the feedback and giving our game a play.

Thank you so much for playing! Glad you enjoyed. We are definitely considering trash size in future updates. They do be a touch small sometimes. Thanks again, best of luck!

You know he probably does lol. Thank you for playing!

This is a super fun game! Congrats on getting such a fun submission in. The idea of giving the player the option to be closer to the danger and in turn giving exponential rewards always makes my brain happy. Also, even if you used a lot of tutorials, thats how we start learning, so that alone is an accomplishment. Best of luck in the jam, this was a blast, 10/10!!

Im not typically one for story games like this, but this certainly stands out. You nailed the ambience, and I was genuinely intrigued by the story. Build it out, add some animations, and more content, and this would be even more fun! Great job!!

Hey neat little game  you've got here. It's a pretty fun idea for an exponential game. I did end  up just stacking all the gears and spamming. In the future, if you add a system that encourages systems of gears to be made and add a touch more polish this game, this could be a full release or more. Really neat concept, would love to see where you take it! Great job!

Tornado color/distinction is a hot topic, so thank you for giving an extra voice on the matter. Feedback is beyond helpful. Thank you so much for playing and giving us such valuable feedback. Best of luck in the jam!!

We actually had a small visual bug that darkened the screen a touch too much. It has since been fixed, so hopefully that is better now. Thank you a ton for playing!

So happy you found the voice acting funny. Tornado distinction is definitely something thats been up for debate throughout the game development process. I'll add the controls to our list of areas to watch. If you have anymore specifics on the controls it would be very appreciated. Thanks a bunch for playing, best of luck!