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SimplyChicken

218
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7
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4
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A member registered Feb 15, 2022 · View creator page →

Creator of

Recent community posts

This was such a fun game! I lost on the final character. I do think someeee balancing could be nice. For most of them I felt I could just pick anything and win. I'd also love to see a way to control the wheel with special powers or something. It felt bad when I seemingly lost to RNG because I couldn't do anything without the rolls I needed. This was a blast though. I love the 2D + 3D and the medieval style. Just a touch of content here and splash of content here and this game would be a blast as a full release. Would love to see more levels, keep it up!!! 

Very glad you enjoyed the vibes. The team was trying to cram it in there as much as possible in the time we had. More to come, especially a tutorial. Thank you tons for playing :D

Tutorial coming up ( ̄^ ̄ )ゞ
It will be here in the future. Thank you so much for playing.

Yesss I concur. I'd love to add skid marks and some particles and other juice in the future most definitely. Thank you!!

thank you for playing! Tutorial is highly requested and definitely on the build path. More upgrades to come too which I’m personally very excited for. Thank you again for playing

Thank you for the kind words! Tutorial and objective clarity are definitely both getting worked on as we speak. Thank you again!

It is a neat concept, and I'd love to see it pushed a bit further. The revolver looked great, but I thought the other art and maybe some of the balancing could use some work. I think I may just not be skilled enough, but I'd love a way to check what state the revolver is in at any moment as I couldn't remember the state of the revolver. A great base, I hope you keep it up and keep making cool stuff. Good job!

How dare they stand in my way. They stood no chance. Fun little game, I felt like a Beyblade. In future I'd love to see maybe upgrades or different enemy types. Great job!!

Glad you enjoyed the cut scene. We tried to explain it in the description, but unfortunately we had no time for a proper tutorial. Appreciate you giving it a shot though!

Hellooooo, thank you for playing. We are still getting the balancing of waves/tornados and the control scheme down. There seems to be two kind of opinions on it.  Feedback is greatly appreciated, thank you again for playing!

Our composer put in some work for those voice lines. Thank you for playing!!

Your game has a very solid foundation. A bit more polish and refinement and it could go a really long way.

Im glad you enjoyed our game. I checked yours out., its pretty neat. Thank you for playing, keep up the game jaming!

Yeah balancing and timing could be adjusted a lot. Always nice to hear the feedback. Good luck with the jam.

Ohhhh I see. We had a funny idea where you could find a mechanic who wandered around and could do repairs, but we didnt quite have the time to implement it. Thank you for the feedback though. I also think that'd be super fun :D

Hey thank you so much for all the very valuable feedback. We were able to quickly get a patch out to hopefully fix any/most of the bugs you experienced. This kind of long form feedback is always very very helpful for us devs, so thank you. Hope you enjoyed, best of luck!!

I appreciate you playing even if it wasn't your cup of tea. Do you have an comments about what specifically you didn't like? How would you have liked to see more action? Best of luck with the jam, thank you for playing!

Hey thank you! We have Hondrus/Titanite for the lovely vocals. Glad you enjoyed!!

I'll let you in on a little secret. The armor actually does give health back. We just didn't show it as well as we could have unfortunately. In the future, we will probably switch to a bar that can show all 0-100 in addition to having a shield on top of it. Thanks a ton for playing, feedback is always welcomed. Best of luck!

Hey, I'm so happy you enjoyed driving around our very serious trash truck! Thank you tons for the feedback and giving our game a play.

Thank you so much for playing! Glad you enjoyed. We are definitely considering trash size in future updates. They do be a touch small sometimes. Thanks again, best of luck!

You know he probably does lol. Thank you for playing!

This is a super fun game! Congrats on getting such a fun submission in. The idea of giving the player the option to be closer to the danger and in turn giving exponential rewards always makes my brain happy. Also, even if you used a lot of tutorials, thats how we start learning, so that alone is an accomplishment. Best of luck in the jam, this was a blast, 10/10!!

Im not typically one for story games like this, but this certainly stands out. You nailed the ambience, and I was genuinely intrigued by the story. Build it out, add some animations, and more content, and this would be even more fun! Great job!!

Hey neat little game  you've got here. It's a pretty fun idea for an exponential game. I did end  up just stacking all the gears and spamming. In the future, if you add a system that encourages systems of gears to be made and add a touch more polish this game, this could be a full release or more. Really neat concept, would love to see where you take it! Great job!

Tornado color/distinction is a hot topic, so thank you for giving an extra voice on the matter. Feedback is beyond helpful. Thank you so much for playing and giving us such valuable feedback. Best of luck in the jam!!

We actually had a small visual bug that darkened the screen a touch too much. It has since been fixed, so hopefully that is better now. Thank you a ton for playing!

So happy you found the voice acting funny. Tornado distinction is definitely something thats been up for debate throughout the game development process. I'll add the controls to our list of areas to watch. If you have anymore specifics on the controls it would be very appreciated. Thanks a bunch for playing, best of luck!

Helloooo, the tornados and invulnerability have been tuned a bit in our most recent patch, so hopefully that makes it a little better.  The pause menu for the store is still in the works. The team had a lot of discussion around whether to make your tornados visually distinct, but we opted not to for the jam since your nados become part of the store. This feedback will definitely be considered in the future however as we are still on the fence with the issue. Thank you tons for playing and giving such helpful feedback!

I'll let you in on a secret. That voice... its our composer. He's a really funny guy. Glad you enjoyed his shenanigans, best wishes!

The game has hopefully been balanced a bit better in our most recent patch, and that white truck bug was an odd one but should be around no longer. Thank you for giving our game a play!

Invulnerability time increased, knock back decreased. Hopefully the tornados feel a touch more fair. This feedback is seriously important to us, and thank you for playing! Have a gooooood day!

Tough job for sure. We just pushed a patch to hopefully make it a bit easier on the poor guy. Thank you for playing!

Hello!! Thank you for the feedback. We just made some bug fixes/patches. Invulnerability time has been increased and tornados don't toss you as far anymore. This feedback is what helps us the most, so thank you tons for helping us out and giving our game a play!

Understood ∠(‘-‘  ). More polish coming up, thank ya for playing!

A tutorial + options menus are definite musts in future releases. Seems like very common feedback right now. Thank you for taking the time to play though!

Tutorial and maybe some more directive artwork is certainly on the to-do list. Thank you for playing!

Yes, unfortunately we just couldn't get a proper tutorial made in time :/ , but I'm happy you figured it out. Thank you for the support!

Hahaha I'm so glad you enjoyed. Just wait till even bigger tornados get implemented. ¬‿¬

Hey, at least he makes some real good voice lines.