love a good drift game. Took a bit to get the hang but once I had it down I was drifting for days
very well done
Great to see a rhythm game in jams. Definitely hard to incorporate the musical scale theme , so I'm glad someone takes a crack at it. Multiple music choice was nice to reach a wider audience.
I'm guessing you forgot to use time.delta time when coding the speed ,as high framerate increased the difficulty quite a bit :P
only suggestion is maybe make the falling notes the same direction arrow as what they would fall over instead of circles . I would watch the top as they fell and then forget which lane was which
fun game. great use of theme. I liked how the music and speed changed with scale size, though I didn't have many uses for the large size besides quick second maneuvers and then back to tiny . overall pretty nice game you have here
Very cool take on the superliminal game. Several reference to the game which i thought was really cool. Really seems like a hard concept to nail down for a game jam, but you definitely managed it. a few odd behaviors (duplicate objects bounced , I lost a few objects in the floor by making them too small) but overall this was implemented very well. especially with minimal time limit.
oh man, that's great! We had a feeling someone might try something haha. It's just a game jam and we did this for fun, so if you enjoyed yourself "hacking" in , I count that as a win in my book!
I can't say I've tried a WebGL game with controller before but it doesn't do this with steam games. usually connecting the controller hides the mouse. I'm just using an xbox controller with a usb3 cable.
However, while writing this I figured I'd try a ps5 controller and it works totally fine!!! so it must be the controller.
love the concept , reminds me of heave ho. unfortunately when using the controller the right stick was controlling the mouse instead of the hand for some reason. Tried the download and still had the issue. I tried playing with keyboard too but i wasn't any good haha
What a cool game. Scaling the window to change how the game plays is such a creative use of the theme. I really enjoyed it, even if it did cause some visual glitches in the process. Very cool idea
very cool idea and few fun. had a few issues at the stat with balls growing inside each other. but once I got past that i got really far. A bit of polish (and maybe a better 2d physics engine like you mentioned) and this game has a ton of potential . I had a lot of fun with it
very fun and very simple. I like how the number randomize each time so its always a different game. First unknown cube is definitely the hardest depending on what your starting number is. Great use of theme!
Fun survive fighter game. lots of different enemies and upgrades to choose from. I wasn't exactly sure what the books were for or what the rage bar did but i had a bunch of fun playing it none the less!
wow you really got a lot done with just a month to work on it. All the Hand drawings are gorgeous (even the ones you poke fun at in the story) . there's a full working menu, save slots and a bunch of dialoges ! Music battles were fun, even if I did get distracted playing my own music along to the backing track.
Some of the volumes weren't balanced right (took me awhile to realize there was dialogue sounds) But you have volume mixers in the menu so the issue fixed itself!
That's what Jams are all about! We always try to take at least one step outside our comfort zone or at the vary least try and tackle something we've never tried before. I've learned a ton over my history with game jams. . .and this is only our third one!
nice endless runner you have here. Had some issues with the UI not being where it should be, I think its issues with resizing the game screen. look into anchoring on canvases . should help with this