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Chaotic Sword's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #29 | 3.714 | 3.714 |
Overall | #66 | 3.393 | 3.393 |
Presentation | #71 | 3.429 | 3.429 |
Concept | #76 | 3.286 | 3.286 |
interpretation of the Limitation | #84 | 3.143 | 3.143 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
2 devs
Software used
Unity
Use of the limitation
With chaotic monsters
Cookies eaten
~5
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Comments
I enjoyed playing as a sword. That got way more fun and way more chaotic once it started going faster. Weird good control scheme. Good job!
From a color point of view I would've imagined some dark & purple monsters because the brown can make me think that you fighting... well you know where I'm going :p
I liked the way you can make the sword swing and use some "snake" strategy where you take a moving pattern to kill all those monsters!
simple, but fun. great use of the limitation
Really silly concept, chaotic controls and gameplay. Simple but done well n put a smile on my face. Good job
Love the simple colors, and it does get very chaotic. One problem is that fter your get your energy meter high up, the game became very easy and it was very hard to fail. Maybe seperate the sword's collider, so when an enemy hits you somewhere that is not the blade, make you lose energy or so. It was also kind of hard to find the last two enemies after you've killed most of them. Nice music and sfx though.
Great work!
Really fun idea. I like how having a lot of energy actually made the sword harder to control due to its speed. That being said, it was far too easy once I managed to kill the first enemy. The energy system needs some rebalancing.
Nice game! I think it would be more fun if the game was less rewarding to the player and if it was infinite. Other than that it looked really cool!
Good work! this is the first game i have played on this contest that ive actually finished (so far)
I like the graphics, and sound effects.
What i believes needs to be improved: I lost all my energy before i could find an enemy/realise what i needed to do. Once i killed a few and got 50+ energy, it never really ran out and it was quiet easy.