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A jam submission

Overload SpaceView game page

Submitted by poisson cyan (@CyanPoisson) — 1 day, 17 hours before the deadline
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Overload Space's itch.io page

Results

CriteriaRankScore*Raw Score
interpretation of the Limitation#1042.7423.167
Enjoyment#1082.7423.167
Overall#1212.5983.000
Concept#1282.5983.000
Presentation#1312.3092.667

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
One members : Poisson cyan

Software used
Unity

Use of the limitation
Chaos is present with balls which shake. For me, the chaos is defined whith lots of balls

Cookies eaten
0

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Comments

Submitted(+1)

I'm not entirely sure if I was playing right, or what triggered the gameover, but I had a lot of fun and that's all that really matters. good idea

Developer (1 edit)

Vous ne savez pas que vous avez perdu parce que l’écran de mon jeu n’était pas plein mais dans Unity, il n’y a pas ce problème et aussi le game over se déclenche lorsque l’une des balles touche le toit de la pièce. Merci de commenter.

Submitted

oui, j'ai vu l'un de vos autres commentaires, j'ai donc examiné le jeu en entier et j'ai réessayé. il y a toujours le plus petit morceau d'une pile de balles tout le long de l'écran à gauche. peut-être que faire une limite physique à votre terrain de jeu, que vous pouvez utiliser pour encadrer les bords de la caméra pourrait aider.

excuses si cela n'a pas de sens, je suis très hors de pratique de parler français

Submitted(+1)

This is a good example of a game that could be improved easily with polishing. The base is there, it should have (at least) sounds and music (easy to add). Also feedback when you destroy a ball (explosion, sound, particles). Also a cross that follows the mouse movement. Effects when you kill specific balls (expansion, or balls that kills sorrounding balls). The 4-44 rule!

Developer

Thank you to comment

Submitted(+1)

A fun concept! It reminded me of those ball bearing toys used to show the interaction of particles!

I wasn't quite sure what caused my game over, I assumed my goal was to prevent balls from stacking over the top of the screen.

Developer (3 edits) (+1)

Vous ne savez pas que vous avez perdu parce que l’écran de mon jeu n’était pas plein mais dans Unity, il n’y a pas ce problème. Je devrais aussi mettre les règles en jeu.

Submitted(+1)

It took me a while to figure out what to do, but good work for what i assume is your first game.

Developer

Yes, it's my first time to participate a game jam.

I think that screen of my game wasn't in full if you don't understand why you lost.