Play game
Memory Bots's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #12 | 4.083 | 4.083 |
Concept | #38 | 3.833 | 3.833 |
Overall | #53 | 3.458 | 3.458 |
Presentation | #77 | 3.333 | 3.333 |
interpretation of the Limitation | #118 | 2.583 | 2.583 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Just me
Software used
GameMaker Studio 2
Use of the limitation
Chaos is a core theme in the gameplay and premise.
Cookies eaten
2.5
Leave a comment
Log in with itch.io to leave a comment.
Comments
Well done! Well done! Everything right about this!
This is a fantastic game! Really loved playing. Doesn't really fit with the theme or limitation from the jam but it's still one of my favorites that I've played. Well done!
Pretty funny game, but it seems something wrong on 2nd level with door's images. I was confused and lost many time to go through. Also, I no see chaos in the game.
nice puzzle game.
good luck :)
I enjoyed the gameplay and the little bots! This would be a great game to continue to develop into a full platformer!
It's an okay game, nice level mechanics but there's nothing chaotic sadly, if anything you can take your time switching robots.
The original build of the game was more focused on chaos with robots shutting down after about a second but this was too chaotic and barely allowed for functional level design. I had to retool the concept and used chaos more thematically as the game is about robots with 5 second lifespans, but the element of chaos is not as apparent in the actual gameplay. Also had to deal with some unpleasant life stuff during the jam so I was a bit crunched on time. These are definitely fair criticisms and I would have approached the jam differently but that’s kind of the nature of game jams.
I don't see what's chaotic here, it's just two robots that switches between on and off.
I used chaos in a more thematic way as it's about robots who have seconds long lifespans, which would be chaotic in most scenarios. The player also has no control over when the robot shuts down, which ties into chaos as being a lack of order or control. It's definitely a limitation that can be interpreted in many ways and I definitely could have found more ways to make it show up in the gameplay. Thanks for the feedback.