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A jam submission

100 Ball Brick BreakerView game page

Mini Jam 100 Entry - ct.js
Submitted by bitwisecreative — 12 minutes, 18 seconds before the deadline
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100 Ball Brick Breaker's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#273.7273.727
interpretation of the Limitation#363.7273.727
Overall#413.6143.614
Presentation#493.7273.727
Concept#773.2733.273

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Bitwise Creative

Software used
ct.js

Use of the limitation
100 balls for the 100th jam :3

Cookies eaten
0 (but I ate an entire bag of gummy worms... so...)

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Comments

Submitted(+1)

Last rating before the end. This is clicky and silly and wonderful. Thank you!

Submitted(+1)

It's our first jam too! this was lots of fun. cool concept and very chaotic.  very nice for a first time with the software. 

Developer

Right on! Yeah, it was fun! A bit stressful at the end there for me lol, but I'm just glad I got it submitted whew!

Submitted

yeah we got it in with 26 seconds left. down to the wire with a last minute bug fix . it was close for sure

Submitted(+1)

Super fun, I liked the 100 for the 100th jam :p nice reference! The game fits the theme and the limitation and it's super fun to spam the balls. Simple, effective, nice job!

Developer

Thank you so much! I appreciate it a lot :)

Submitted(+1)

epic, love the shooting of the balls, this also my first game jam. nice one

Developer

Thank you! :D

Submitted(+1)

Excellently done for a first jam entry. There a few fun killers i think you could punch up. Check out my review of your game at https://www.twitch.tv/scalphamission

Developer

Dude, that was awesome! Thank you for taking the time. I'm surprised the BGM was so loud... I have it at 50%:

ct.sound.spawn('bgm',{volume:.5,loop:true});

Anyway, I should have put in a BGM toggle, but just ran out of time. Next time, if I can't load a BGM toggle, I'll at least load it in at even less volume. Thank you for the advice. That's also why the level design wasn't better (just time, I was scrambling at the end).

I agree with everything you said, and feel your rating was generous. The entropy on the balls was something I struggled to resolve (implemented "infinite energy" and >1 restitution and still, they slow down...). Last minute ditch effort was the tilt timer XD

Submitted(+1)

Really fun take on breakout. The graphics and sounds were very pleasing. Rapid firing the balls seemed to easily clear the first few levels, but other than that it was fun to try and keep them all in the air!

Developer

Thank you! I agree the sounds turned out nice. It was my first time with a new engine (ct.js) and I was having a bit of trouble with SFX over-stacking but it still turned out OK. I literally just ran out of time for level editing... My original plan was to make 100 levels because one of the cool things about this game is the level config. 

For example, here's level 2:

{
    size:64,
    map:'111111111111'+
        '222229922222'+
        '333339933333'+
        '444449944444'+
        '666669966666'+
        '777779977777'+
        '888888888888'
    },

Thank you for playing and for the comment!

Submitted(+1)

Really chaotic! I got to level 9 and found myself retrying to get a better strategy on every level! It has kind of a flash game vibe I really like so props for that, nice polish.

Developer

Thank you! I was planning on doing more and better level crafting, but just ran out of time. I actually managed to clear level 9, but level 10 is pretty much impossible without spending like an hour on it lol

There are 3 different brick sizes (64,32,16) (but they all have to be the same in a level). For example, level 10 is basically impossible but I wanted to drop the 16px bricks for anyone who got that far. Here's level 10 config:

{
    size:16,
    map:'1'.repeat(50)+
        '2'.repeat(50)+
        '3'.repeat(50)+
        '4'.repeat(50)+
        '5'.repeat(50)+
        '6'.repeat(50)+
        '7'.repeat(50)+
        '8'.repeat(50)+
        '9'.repeat(50)+
        'a'.repeat(50)+
        '9'.repeat(50)+
        '8'.repeat(50)+
        '7'.repeat(50)+
        '6'.repeat(50)+
        '5'.repeat(50)+
        '1'.repeat(50)+
        '2'.repeat(50)+
        '3'.repeat(50)+
        '4'.repeat(50)+
        '5'.repeat(50)+
        '6'.repeat(50)+
        '7'.repeat(50)+
        '8'.repeat(50)+
        '9'.repeat(50)+
        'a'.repeat(50)+
        '9'.repeat(50)+
        '8'.repeat(50)+
        '7'.repeat(50)+
        '6'.repeat(50)+
        '5'.repeat(50)
    }


And a screenshot 😬

Submitted(+1)

Sounds were on point and I ended up playing through again just to hear them!

Developer (1 edit)

Thank you! Yeah, the kind souls on freesound.org spending their time recording tapping spoons on glass for us XD - Thank you for playing and for the comment :)

Submitted(+1)

Great idea and really juicy? First game in a jam? Congratulations!

Developer

Thank you! Yep, first jam game! Also I used a new engine I never used before (ct.js).  Not sure if that was a good idea lol, but it was cool.