Thanks!
The tutorial text is supposed to be where it is. There's nowhere else to put it. I designed the tutorial levels to be beatable with the bottom two rows only. Thanks for playing!
I couldn't stop playing. This was my favorite game jam game I've ever played. You got a maximum rating from me. My end build was so rad. EPIC entry!
I don't want to post the image here in case it spoils it for someone, but here's my final build: https://ibb.co/0XGTXkQ
Thank you for playing and for the feedback!
I really, REALLY tried to figure out a way to generate them with an algorithm, but I couldn't figure it out in time. I ended up creating a brute force level generation solution. I then evaluated each one by hand and attempted to rate them by difficulty. I did this for 999 levels, so, it's not perfect. My gripe is that even the first 100+ levels are simply too easy.
I am currently working on increasing the difficulty of all the levels for the next version with a new tool.
Thanks again!
LOVE the graphics. Movement is smooth, and SFX are great (the game over laugh is A++). The scale mechanic is cool, and I especially like the tiny guy lol. Everything was pretty intuitive.
Overall, incredible entry!
Wish List:
Combat is a little unforgiving (for me). It's difficult to position for successful hits. Perhaps if the hit check was a smidge larger :)
The choice of "F" key is odd... Typically "E" is the "do stuff" key.
It felt quiet. Even some simple/subtle BGM would have made it less so.
Thank you so much! You are so nice :D
Oh! That shorthand is cool, I must have missed that note :P
It was a really fun (and challenging) jam. My first attempt was a maze game that accidentally became this: https://www.lexaloffle.com/bbs/?tid=49312 (oops)
Dude, that was awesome! Thank you for taking the time. I'm surprised the BGM was so loud... I have it at 50%:
ct.sound.spawn('bgm',{volume:.5,loop:true});
Anyway, I should have put in a BGM toggle, but just ran out of time. Next time, if I can't load a BGM toggle, I'll at least load it in at even less volume. Thank you for the advice. That's also why the level design wasn't better (just time, I was scrambling at the end).
I agree with everything you said, and feel your rating was generous. The entropy on the balls was something I struggled to resolve (implemented "infinite energy" and >1 restitution and still, they slow down...). Last minute ditch effort was the tilt timer XD