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bitwisecreative

26
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3
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A member registered Feb 27, 2018 · View creator page →

Creator of

Recent community posts

Right on! Thanks for playing! :D

Thank you for playing! I'm glad you enjoyed it :D

"Cat-like plants" haha, nice one. This is only my 3rd jam, but I really had to bust my *** to get my game done. Congrats on submitting a working game :)

I really enjoyed the art style, especially the crops and birds. The palette and collection sfx are soothing. Your interpretation of secondary theme is great.

I can tell it will be a tough game when finished. Nice soundtrack :)

Thank you for playing, and for the feedback. Your comment actually gave me a really good idea for the game when I update it to full color after voting is done for this jam. I will make so the bomb timer decrements only when you move a flower :)

Nice game, and challenging puzzles!

Looks like a lot of effort went into this. Solid entry.

Thank you for playing :)

Thank you for playing! Yes, I should have increased the bomb timer for level 1. Oops.

Regarding the PICO-8 boot screen colors... All PICO-8 games have that boot screen (can't be changed) and the host literally mentions the use of PICO-8 in the FAQs (under "Can I use a resolution under 160 x 144?").

Thank you for playing! Yes, it was also a little tricky to always guarantee that you can win, even if every spot is occupied (i.e., level 99).

Wow, extremely solid entry. 25 stars.

Very nice puzzler :) Love the name!

Thank you for introducing me to WASM-4, I guess. What have you done? I'm short on time as it is... Great theme (corn!) and I'm impressed you made this with Penne XD

Pretty fun little game. I played it twice all the way through. Got like 222 days first try because I didn't figure out the shop upgrades lol. Second try was much better (113 days). I had to bust out JoyToKey. Graphics are cute. The soundtrack is a bit hi-fi for GB.

Thank you for playing and for the ideas to improve! :D

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Extremely charming. Excellent work! Graphics and music are top tier.  Also, THANK YOU for making it "just work" with my USB NES controller.

Thank you so much! You are so nice :D

Oh! That shorthand is cool, I must have missed that note :P

It was a really fun (and challenging) jam. My first attempt was a maze game that accidentally became this: https://www.lexaloffle.com/bbs/?tid=49312 (oops)

Right on! Yeah, it was fun! A bit stressful at the end there for me lol, but I'm just glad I got it submitted whew!

Thank you so much! I appreciate it a lot :)

Dude, that was awesome! Thank you for taking the time. I'm surprised the BGM was so loud... I have it at 50%:

ct.sound.spawn('bgm',{volume:.5,loop:true});

Anyway, I should have put in a BGM toggle, but just ran out of time. Next time, if I can't load a BGM toggle, I'll at least load it in at even less volume. Thank you for the advice. That's also why the level design wasn't better (just time, I was scrambling at the end).

I agree with everything you said, and feel your rating was generous. The entropy on the balls was something I struggled to resolve (implemented "infinite energy" and >1 restitution and still, they slow down...). Last minute ditch effort was the tilt timer XD

Thank you! :D

Thank you! Yep, first jam game! Also I used a new engine I never used before (ct.js).  Not sure if that was a good idea lol, but it was cool.

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Thank you! Yeah, the kind souls on freesound.org spending their time recording tapping spoons on glass for us XD - Thank you for playing and for the comment :)

Thank you! I was planning on doing more and better level crafting, but just ran out of time. I actually managed to clear level 9, but level 10 is pretty much impossible without spending like an hour on it lol

There are 3 different brick sizes (64,32,16) (but they all have to be the same in a level). For example, level 10 is basically impossible but I wanted to drop the 16px bricks for anyone who got that far. Here's level 10 config:

{
    size:16,
    map:'1'.repeat(50)+
        '2'.repeat(50)+
        '3'.repeat(50)+
        '4'.repeat(50)+
        '5'.repeat(50)+
        '6'.repeat(50)+
        '7'.repeat(50)+
        '8'.repeat(50)+
        '9'.repeat(50)+
        'a'.repeat(50)+
        '9'.repeat(50)+
        '8'.repeat(50)+
        '7'.repeat(50)+
        '6'.repeat(50)+
        '5'.repeat(50)+
        '1'.repeat(50)+
        '2'.repeat(50)+
        '3'.repeat(50)+
        '4'.repeat(50)+
        '5'.repeat(50)+
        '6'.repeat(50)+
        '7'.repeat(50)+
        '8'.repeat(50)+
        '9'.repeat(50)+
        'a'.repeat(50)+
        '9'.repeat(50)+
        '8'.repeat(50)+
        '7'.repeat(50)+
        '6'.repeat(50)+
        '5'.repeat(50)
    }


And a screenshot 😬

Thank you! I agree the sounds turned out nice. It was my first time with a new engine (ct.js) and I was having a bit of trouble with SFX over-stacking but it still turned out OK. I literally just ran out of time for level editing... My original plan was to make 100 levels because one of the cool things about this game is the level config. 

For example, here's level 2:

{
    size:64,
    map:'111111111111'+
        '222229922222'+
        '333339933333'+
        '444449944444'+
        '666669966666'+
        '777779977777'+
        '888888888888'
    },

Thank you for playing and for the comment!