Right on! Thanks for playing! :D
bitwisecreative
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Thank you so much! You are so nice :D
Oh! That shorthand is cool, I must have missed that note :P
It was a really fun (and challenging) jam. My first attempt was a maze game that accidentally became this: https://www.lexaloffle.com/bbs/?tid=49312 (oops)
Dude, that was awesome! Thank you for taking the time. I'm surprised the BGM was so loud... I have it at 50%:
ct.sound.spawn('bgm',{volume:.5,loop:true});
Anyway, I should have put in a BGM toggle, but just ran out of time. Next time, if I can't load a BGM toggle, I'll at least load it in at even less volume. Thank you for the advice. That's also why the level design wasn't better (just time, I was scrambling at the end).
I agree with everything you said, and feel your rating was generous. The entropy on the balls was something I struggled to resolve (implemented "infinite energy" and >1 restitution and still, they slow down...). Last minute ditch effort was the tilt timer XD
Thank you! I was planning on doing more and better level crafting, but just ran out of time. I actually managed to clear level 9, but level 10 is pretty much impossible without spending like an hour on it lol
There are 3 different brick sizes (64,32,16) (but they all have to be the same in a level). For example, level 10 is basically impossible but I wanted to drop the 16px bricks for anyone who got that far. Here's level 10 config:
{ size:16, map:'1'.repeat(50)+ '2'.repeat(50)+ '3'.repeat(50)+ '4'.repeat(50)+ '5'.repeat(50)+ '6'.repeat(50)+ '7'.repeat(50)+ '8'.repeat(50)+ '9'.repeat(50)+ 'a'.repeat(50)+ '9'.repeat(50)+ '8'.repeat(50)+ '7'.repeat(50)+ '6'.repeat(50)+ '5'.repeat(50)+ '1'.repeat(50)+ '2'.repeat(50)+ '3'.repeat(50)+ '4'.repeat(50)+ '5'.repeat(50)+ '6'.repeat(50)+ '7'.repeat(50)+ '8'.repeat(50)+ '9'.repeat(50)+ 'a'.repeat(50)+ '9'.repeat(50)+ '8'.repeat(50)+ '7'.repeat(50)+ '6'.repeat(50)+ '5'.repeat(50) }
And a screenshot 😬
Thank you! I agree the sounds turned out nice. It was my first time with a new engine (ct.js) and I was having a bit of trouble with SFX over-stacking but it still turned out OK. I literally just ran out of time for level editing... My original plan was to make 100 levels because one of the cool things about this game is the level config.
For example, here's level 2:
{ size:64, map:'111111111111'+ '222229922222'+ '333339933333'+ '444449944444'+ '666669966666'+ '777779977777'+ '888888888888' },
Thank you for playing and for the comment!