Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Crazy Equals GeniusView game page

if(crazy == genius){im a rocket scientist}
Submitted by Alexio Games (@alexio_games) — 10 hours, 51 minutes before the deadline
Add to collection

Play game

Crazy Equals Genius's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#184.1824.182
interpretation of the Limitation#363.7273.727
Overall#393.6363.636
Enjoyment#483.3643.364
Presentation#813.2733.273

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Alexio Games

Software used
Unity

Use of the limitation
By making the clones with inverted controls, I added a lot of chaos to my game. In addition, I made it so that if one of the clones is hitting a corner, other clones can't go there because that corner is "overloaded" (more the theme than the limitation, but I wanted to clarify).

Cookies eaten
Two

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Fun and clever! I did have a timer bug when I first lost, but other than that it was a good game! Good job!

Submitted

Clever idea, pretty straight forward to try, very hard to progress. I had some timer bugs when I sent characters to their posts, but over all, I liked this one.

Submitted

This is a great concept, and absolutely perfect for the limitation given the madness which ensued!

The tight timer led to a whole lot of fun - I initially panicked and started to move wildly, which led to me spawning a whole bunch of clones and making it practically unsolveable, but once I started to approach each stage more calmly I was able to find a solution pretty quickly. 

There were a few bugs as others have pointed out, but I was still able to complete the game just fine once I'd got the hang of it. Would love to see a few more levels :)

Submitted

Definitely some chaos. Took me some time to figure it out.

The music is kind of suitable to the optic but also a little annoying after playing some rounds.

But definitely nice idea.

Submitted

One bug on the first level, if the clone went to C before B, but I got past that and found the rest of the game to be quite frantic. Very cool idea, and I liked the clean graphics.

Submitted

It took me a while to find out what I was controlling, but I got the hang of it.

Submitted

what a game, lot of chaos here! very fun and hard game.

Submitted

I thought the concept was very good! The game is very fun! My only issue is there were some glitches, so if you fix that, the game would be very good!

Submitted (2 edits)

The concept is really interesting and also fits the limitation to a t, because it gets chaotic trying to understand how to actally move.

The graphics are fine and are designed well enough; They aren't pixelperfect though, and therefore break the aestethic quite a bit.

On the technical side the game isn't solid, you can easily clone too many of your characters, to the point where the game freezes. This didn't happen deliberately, it happened while normal play, so maybe you should look into that.

Overall a good idea, sadly hampered by a lack of polish :<

Developer

Yeah I've been getting people concerned with crashes and bugs, intrestingly this didn't come up during playtesting so I think it probably has something to do with my export settings 😅

Submitted

The game crashes when there is a lot of players. I can't beat level 3.

Developer

Man that really sucks! I'm sorry to hear that, I'll try to patch that after the submission period. On the plus side, there's only one more level so you didn't really miss out on much.

Submitted

Okay, thank you for that.