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A jam submission

The TrapsView game page

Avoid the hidden traps
Submitted by Spooneystone — 4 days, 9 hours before the deadline
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The Traps's itch.io page

Results

CriteriaRankScore*Raw Score
Authenticity (use of resolution)#1584.3754.375
Gameplay#1853.0003.000
Overall#1953.3023.302
Audio#2062.8332.833
Graphics#2153.0003.000

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you work in a team?
1

Was the resolution a challenge?
Creating a 64x64 window in tic-80 to work with wasn't easy. Also was hard to create graphics with so little to work with.

What did you learn?
Using Tic-80, working with tile based systems and lua . it will help me create games at a faster pace, as i feel i am too slow to produce.

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Comments

Submitted(+1)

Oh wow this is hard for me ^^ I can't even remember the last flash of mines haha. Solid all round, It's great as a simple small game, though I am interested to see if you increase the scope post jam, not that I think it needs it, just curious :) great game!

Submitted(+1)

Oh now this I like. Very intuitive and easy to pick up, and having the traps show up in 3 separate flashes instead of only one provides a wonderful twist and added difficulty to a "memorize the path" sort of memory game. The sound and minimal music are also incredibly charming, as is the animation on reaching the door safely.

Submitted(+1)

i like the idea and the minimalistic gameplay

Submitted(+1)

simple idea , simple play.

As promised, I drew an art cover for you.


Developer

OMG! Cant believe you done this. I cant thank you enough. i'm gonna change it to the thumbnail now.

Submitted(+1)

Interesting game. I didn't quite understand everything though. Some mines I stepped on caused me to lose, others don't activate. Is that random?

Submitted(+1)

Nice little game, very simple but satisfying! Very easy to understand, with graphics that are very readable (a tile pattern on the floor might have helped navigation a little bit, but that could be part of the challenge). Sound design is very nice for such a small game, lots of satisfying bloops and jingles.

Developer

Yea, a tile pattern on the floor is defo what it needs, i couldn't put my finger on it. Thanks

Submitted(+1)

Challenging game using your visual memory, I like the idea. Breaking the visual space hinting makes things far harder that if that was a single shot. Nice and intetesting entry!

Submitted(+1)

Interesting idea. I think you could have done even more with this. I keep getting lucky it seems !

Nice job. Good luck :)

Submitted(+1)

You know what's funny is that I keep beating the stages until I realized I'm supposed to memorize where the traps are lol

Submitted(+1)

This was a pretty cool little game! Sometimes when the trap layout is super dense it can get pretty tough to navigate. It made for a good challenge. Nice work!

Submitted(+1)

Noice game! very simple and fun! can yah play my game?

Developer

Sure Can

Submitted(+1)

Very addictive. 

Submitted(+1)

Simple game with a good core mechanic. I have an awful memory but it would be cool to see if there were things other than traps that were revealed during the opener. Fun!

Submitted(+1)

Nice, fun, simple, good use of the restriction. I have a terrible memory :D Good job!

Developer(+1)

thanks for playing

Submitted(+1)

To be honest i really liked how simple this was, it was really easy to figure out and play, and it was tough, i would have like to see levels that were set up, but for lowrez and simple game idea this worked really well.