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A jam submission

Nano NinjaView game page

Lowrezjam 2022
Submitted by marclurr — 59 minutes, 3 seconds before the deadline
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Nano Ninja's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#343.9333.933
Overall#943.8673.867
Audio#1063.5333.533
Graphics#1143.7333.733
Authenticity (use of resolution)#1844.2674.267

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you work in a team?
1

Was the resolution a challenge?
HUD can be a challenge at this resolution as well as deciding where to spawn enemies and how fast they move. 1 pixel per frame at this resolution doesn't give much leeway to the player!

What did you learn?
Don't leave making levels to the night before submission.

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Comments

Submitted

art is great, good music and sounds. the platforming felt off sometimes i could hit the platform, sometimes i felt i should hit it but i wasnt. anyways a nice complete package, i loved playing it

Submitted

Really nice and polished game, I enjoyed every moment. Would love to see some more levels and bosses. Keep up the good work! :)

Submitted

Good graphic feel like gameboy color. It will be better if the game had shuriken or ninjustu.

Submitted(+1)

I beat the boss! \o/ those fireballs are the perfect interval of difficulty to dodge. The hardest bit was that red ninja following on the small platforms ^^ great game!

Submitted(+1)

Decent entry with all the traditional features of a platformer. The gameplay was straightforward but the red enemy was difficult to deal with. All round good effort.

Submitted(+1)

This is awesome, I had a lot of fun playing it! The art is great, I really liked the background parallax. The platforming was tight and the levels had a good difficulty curve. I would have enjoyed more levels but I can definitely relate to leaving level making for the last few hours of a game jam! Very cool game!

Submitted(+1)

I like it a lot, the wall jump works great, i think that level 3 does have some cheap kills that get you kill like double red ninjas at a risk or the fact that you cant know if there is a blue ninja that is going to push you over the edge in some jumps.

Developer

That's fair. I did go slightly old-school in an attempt to make the game last longer (i.e., make it unfair for the player so they have to try many times :))

Submitted

Cool game! I think you did a good job building up the difficulty!

Submitted(+1)

Great level design. Loved the responsive controls and variety of enemies.

Submitted(+1)

I loved it! Just about the perfect size for a jam game, in my opinion, with solid and fun mechanics, multiple enemy types, and even a boss fight (which I'm really jealous of, by the way, it was the biggest thing I wanted in mine that I didn't have time for). I thought it felt great to play, and the wall jumping and climbing was really clean and satisfying.

Developer

Glad you enjoyed it, thanks for playing all the way through :)

Submitted(+2)

Controls well and has a great difficulty curve. Levels are clearly designed with intention. Nicely done!

Submitted(+1)

Pretty cool little game! The red ninja was surprisingly hard to deal with at first :P but overall was pretty fun

Developer

Yeah I wanted the player to be initially taken aback by how capable and relentless the red ninja was, so I'm glad it worked! Thanks for playing :)

Submitted(+1)

Great fun game with decent mechanics, actually well balanced. Pressing space crashes the game though

Developer

Thanks for the kind words. 

That's a shame, I thought I'd removed that from the web build. I'll add a note to the page not to press it. thanks for mentioning it.

Submitted

Great fun game with decent mechanics, actually well balanced. Pressing space crashes the game though