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Mapocalypse's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adheres to jam theme | #61 | 3.950 | 3.950 |
Overall | #85 | 3.600 | 3.600 |
Concept (gameplay) | #90 | 3.400 | 3.400 |
Presentation (visuals) | #139 | 3.450 | 3.450 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Great features for such a short time!
albeit slightly buggy it has a great execution!
nice choice of assets that fits the theme and perfect for the Idea!
great entry with lots of ambition!
The game is good but in fight scene, there was a bug. I couldn't see what is going on. Yellow and greenish flickering appears on the screen. Other than, i like the ui. Good job!
There is a lot to fix in the game - sounds harsh but I mean in a good way. The concept is awesome and the game works very good for only 2 days. I think this is a project which would need a lot more time for polishing but I'm already impressed. If you keep going this could be a nice longer term project!
Excellent use of exploration - I would've of course liked some story elements to it, but that kind of thing naturally takes a lot of time. The visuals are great, although I think it would've been fine to stick to the 2D visuals also in the auto-battler sections - for example some of the roguelike assets would've been fine for it, I think. Would've made for a more cohesive style anyway. I really liked the map movement and design otherwise. Great work!
I like the concept and gameplay, and it adheres perfectly to the Jam theme.
But, i think that maybe is some monotonous.
Sorry if i have grammatical mistakes, i´m upgrading my english (if u want to give me some feedback i am gonna to be grateful)-Kaximau
Fun take on an auto-battler for the theme, I liked it! Would be nice to have some way to heal for sure, and maybe some animations for the combat to make it more engaging since you can’t affect what is going on. I got the same item as both options once as well, which may need fixing.
Wow, that is an awesome game. Enjoyed the auto battles and the whole concept.
I love the look of the map (I liked exploring the world and going around leaving a red trail)! I lost right away because I got bad luck on my first random picked up people, but I enjoyed it. Good job on the game.
Very nice concept, the music is great. I think using 2D assets for the combat could have been better but I guess the 3D was easier to use to place units and make something a bit dynamic. Nice work overall !
The map exploration is very good concept
Very unique game idea with the map and auto-chess style battles! I thought it was cool how you could build up your army to fight monsters, and discover treasure chests along the way. Awesome job!
nice game bro, loved the map exploration =D
Nicely polished game, great one!
Great game ! loved the visuals on the map.
There's not much to do in the combat but but you got a really decent amount of classes that bring some strategy to the placement of units.
Great job :)
This game looks really amazing. I like the red trail on the map very much. If you will continue with development, I would suggest more action animation in the combat phase, but for 48 hours there was a lot to see! And great fit to the theme, too.
Amazing job on the over-world/map feature it looks great and gives a nice atmosphere. Would have like to see a bit more in the combat but overall great job. Nailed the theme! Exploring the world feels good
thanks for the feedback, if you don’t mind me asking, what do you feel fell short with combat, were the mechanics clunky? Or is it more that its just missing something?
Great gameplay loop!
I'm so happy to see someone use the map assets this way, exploring the world feels great and the little red trail is such a good touch.