I'm glad that you liked the a-ha moment in the early part of the game! I was worried that it might be too confusing at the start and hard to learn the colors, but I'm glad that it turned out okay.
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Thanks for playing!
I'm still relatively new to Godot and to game dev in general... I wonder how I can properly implement a snap. Do I use a bunch of if statements (if position is greater than this but less than this)?
Hi! I updated the game to use arrow keys alongside the scroll wheel! I didn't add any acceleration though, since the jam is over and it might not be fair to keep working on it... I hope adding arrow keys makes it more playable, though!
Thanks for playing!
I added the left and right arrow keys as controls on the web version. You do have to mash the buttons pretty quickly, though, which makes the game a little harder to play. I hope that helps. :)
This game reminded me of the large pile of things I still keep despite not needing them anymore, because it would make me sad to part with them and the memories I had with them.
2-6-7-9-10-12-13-17-18-19-Mon May 11 2020
Thanks for your comment! :)
Yeah, sometimes the game gets hard. My average score is around 25, too... Sometimes the randomness makes it so that you have to sway way too much way too quickly. My high score is 40.8, though, but I think that's just because of a combination of luck and testing the game a lot.
This jam was a lot of fun!
I was in community quarantine when I discovered the jam, so I put in a lot of time working on my game to take my mind off of being stuck at home. I liked how my game turned out, and I want to work on a finished post-jam version. This jam got me really in the zone when it came to creating stuff. I've only ever made games for jams, and I've never done a finished product, so I'm looking forward to working on my jam game more.
It does, but only slightly. The movements of the aliens get a tiny bit faster so they're a bit harder to hit, and the skulls fall faster by a little bit. I'm not sure it's that noticeable... Maybe I should upload an updated version that gets harder faster.
Thank you! :)
I had a lot of trouble with the writing, since English isn't my first language and also because I've never written a short story before so I don't have much experience writing fiction. I'm so glad that the end result is alright!
Yeah, I also noticed that the combat is repetitive when I was testing it, but I didn't know how to spice it up in an easy way. I was thinking of using a finite state machine (which I'd just found out about recently) so that the enemies can heal, defend, etc, but I thought that maybe I wouldn't be able to figure out how to implement it in time for the jam...
Thank you for playing and for your kind words!
As for how I got things done fast for the jam, my trick is to reuse sprites (example: all three girls have the same base sketch, and I only drew half of each and mirrored it lengthwise) and to make "OK" looking but not effort intensive sprites (like the backgrounds--check out the lines of the trees, they're so sketchy). Only adding enough details to get the idea across. The writing was the hardest part. I actually planned to finish it completely with an epilogue and everything instead of leaving it as a cliffhanger, but I ran out of time... I'll be working on finishing it, though!
Thank you for playing!
I agree, it did get dark really fast, hahaha! I didn't expect the story to go in that direction, actually. When I wrote it, I just made things up on the fly, and I was surprised by the result.
I'll be working on this even more in the next few weeks/months, so there'll be a conclusion soon!
It's very polished and looks nice.
I wasn't able to finish the game though, because I'm not good at playing it (the enemies got stronger so it got a bit too hard for me after a while, so I gave up). The double jump is a bit hard to do, as well... Maybe in a future update, it can be made to be easier to do.
I managed to finally beat it! Yay! I kept on losing during the last fight, the needles are really hard to dodge. I don't remember how many times I retried it. I'm glad kept trying, because the ending was cute.
The art was nice. I liked the final boss battle's art best.
What I really liked was the sounds in the game. The sound effects were well done; there was even some voice acting! I don't see voice acting often in game jam games, so this was really nice.
I had a lot of fun playing through your game.
It was fun!
I wish it had a tutorial, though. During my first playthrough, I couldn't figure out what the yellow girl's charge was supposed to do, so I just kept attacking using the blue girl. I eventually figured it out, though.
Will you be working on this more? I want to play more stages. It looks so nice!
The first tutorial enemies made me smile a little, because after the character's tragic backstory I didn't expect the enemies to be cute flowers, haha. I liked the enemy designs and the music was nice. I couldn't figure out how to defeat the boss (the tree) though, and I just kept dying. It's a bit too difficult for me.
As for comments on how the game felt, hmm, maybe adding some sound effects during attacks would help make the game feel more energetic during fights. The text speed was a little slow for me, as well.
I liked the game, though.