Really liked this - genre-savvy, characterful and compelling writing, and a well-worked concept. The form is really strong, and I could definitely see this expanding into a longer/deeper piece.
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A Case of Trouble's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Narration | #1 | 4.867 | 4.867 |
Theme | #2 | 4.667 | 4.667 |
Overall feeling | #3 | 4.667 | 4.667 |
Originality | #4 | 4.467 | 4.467 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I absolutely adored it. The initial setting was engaging, and although the story takes a bit of a turn, I felt a real sense of continuity by the end.
Great one. I would love to play an extended versions with more items/consequences maybe. That would probably take more than 3 days to make though
Really nice story, I like it but I feel like not one of my choice had consequence or at least I’m not sure. Each time I tried to do another choice than the obvious (keep the tin) I felt the story force me to take it (and I understand on a storyline point of view), but I felt like a bit cheated on them (and maybe some of them have real consequence). (edit, I read the other comments and remove my complaint about it. I don’t have time to play it more than once if I want to be able to play every game before the end of the rating period, so I can say yes, that for me it was too subtle, I test on some choice if we could do something else, and disvocered no and didn’t try more. I’m sorry about that!) Overall your narration is excellent and very fluid, and I like read the story very much.
Excellent story - really reminded me of Cloud Atlas in the ways that these actions have consequences across generations and how strong the voices & styles are to represent the different generations. Played it through a couple of times and was really impressed at how much variation there was in the narrative depending on the choices made but how you keep it on course.
Very, very good. :)
I should say more than that. I found this interesting, in that I saw what was happening reasonably fast, and so started gameifying it - keeping things in the tin in the hopes I could pass it to myself, making an assumption about what would help me the most, later. It didn't spoil it for me - it worked despite that - but did mean I wanted to play again. So, double good.
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