Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs

Fergus Doyle

10
Posts
6
Topics
17
Followers
26
Following
A member registered Dec 24, 2018 · View creator page →

Creator of

Recent community posts

Thanks! Glad you enjoyed it :) I'd be interested to see your take on the concept too

Thanks for the quick and thorough feedback :)

More like Mech-avaliers - its an awful joke, but my favourite name for a mech lance/company... 

A little halloween typo for you there... thanks for the offer, I should be fine though. the main problem is that Twine doesn't have a spell checker so I'm just going to do a couple of passes at it tomorrow :)

yeah, I'll put the hard sell on with Grosz... I don't want people throwing away their first playthrough, and highlight that it would be a Big Thing for the PC to do that, but at the same time something very tempting you know?

Good point about Bolter last time round, that was one of the last things I wrote so least polished.

I think 3/4 playthroughs is good, when you call bolter she always tells you the "best" thing to buy, so after 3 times you'll have heard all of them + the renegade ending. 

Thanks again for reading it and for all the feedback - im glad it all "works" in concept at least and, thanks for playing it through so many times. Hopefully you had fun with it too ☺ 

Hey friends, I've been working on this for a couple of months and bit of feedback would be nice - main things are a) how clear the players objectives are and that there aren't any misunderstandings about how they're achieving them and b) consistency of characterisation, since I wrote this over a few months so some of the characters might not sound the same the whole way through. There might also be some grammatical errors but don't worry too much about them because I still need to do a couple of passes to makes sure they're ironed out.

https://mrfergusdoyle.itch.io/supply-run

Password: starkad

Cheers :) originally I had 2 routes but I hit a point in the weekend where I decided to sacrifice variety of choice for strength of narrative. hopefully I'll have time to get back to it at some point to make it a bit more complex :)

Thanks :) I really need to add to the story, I think I was slightly too optimistic with how much I could do in a weekend but I'd really like to make a bit more variation  in the story later on.

thank you so much - I think if I have time I'll definitely add to this story, it was really a sprint finish for me to get this done for the Jam. as to the map, I'm not sure I'm quite a good enough programmer to make it interactive but I might give it a go later

thanks :) I think there's some A Canticle For Leibowitz in there too... and yeah, the map is definitely my USP (also helped me work out what would happen each day)

Thanks - there aren't, there's a lot of variation in the middle but the ending doesn't change depending on your choices.

I played Piggy Bank too by the way, really enjoyed it :) really like how the ending brought it all together.

(1 edit)

Thanks - I had planned that originally, but I didn't leave myself enough time to do it justice. I might go back to it another time though, if it's not too much of a drastic overhaul :) 

Excellent story - really reminded me of Cloud Atlas in the ways that these actions have consequences across generations and how strong the voices & styles are to represent the different generations. Played it through a couple of times and was really impressed at how much variation there was in the narrative depending on the choices made but how you keep it on course.

Really interesting story and I really liked that it had a sort of recommended soundtrack in the Bastion OST (which I found lined up with the action in really nice ways at some points). Big fan of "mall-ware" too.