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Fergus Doyle

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A member registered Dec 24, 2018 · View creator page →

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A fun little murder mystery - and a good way to show off Binksy!

I like the vignettes that make this up - nice little sketches of a character forming

Really like this as the set-up for a longer story; the ability to build your character on the fly in response to the world is interesting too.

Very nice - really liked the choice of period & setting, and the balance between lying to the botanist and helping your family/covering up mistakes.

This was a really interesting one, telling the story/presenting information through the thumbnails is really clever - like a hypertext but without all the clicking back and forth.

(and yeah, more puzzles plz)

Nice little love story, looking forward to seeing if you expand this - and (since it was the first one I played here) it introduced  me to Binksy, definitely need to check it out more

Really liked the narrative style - and what a great cow!

Very nice use of the RNG, and really liked the concept of (literally) singing for your supper

Very evocative! Always a big fan of the kind of gestural world-building you're using here, and I really liked how you used the quotes.

Interesting idea! I'll join in. Here's the Ink file for The Foray: https://github.com/mrfergusdoyle/InkJam22/blob/main/The%20Foray.ink

It's quite simple in terms of what was on my end, mostly switching variables to call the music or the images, or having certain dialogues only trigger when you've seen something before. I keep wanting to do more interesting stuff with things like randomisation, but that usually makes the story too tangled for a weekend jam.

Hey - This was a really heartening first comment to get, really glad you enjoyed it all!  And thanks for the feedback - we're having a look at the transitions though we probably won't update until after the voting has finished.

Thanks! Really glad you enjoyed it and that the tense atmosphere properly came across :)

Hi! Without giving too much away, sounds like you saw the ending - we were going to put up a title card at the end there but didn't have time, and think we're going to wait until after the voting has finished to update it. Hope you enjoyed the game :)

Thanks! Glad you enjoyed it :) I'd be interested to see your take on the concept too

Thanks for the quick and thorough feedback :)

More like Mech-avaliers - its an awful joke, but my favourite name for a mech lance/company... 

A little halloween typo for you there... thanks for the offer, I should be fine though. the main problem is that Twine doesn't have a spell checker so I'm just going to do a couple of passes at it tomorrow :)

yeah, I'll put the hard sell on with Grosz... I don't want people throwing away their first playthrough, and highlight that it would be a Big Thing for the PC to do that, but at the same time something very tempting you know?

Good point about Bolter last time round, that was one of the last things I wrote so least polished.

I think 3/4 playthroughs is good, when you call bolter she always tells you the "best" thing to buy, so after 3 times you'll have heard all of them + the renegade ending. 

Thanks again for reading it and for all the feedback - im glad it all "works" in concept at least and, thanks for playing it through so many times. Hopefully you had fun with it too ☺ 

Hey friends, I've been working on this for a couple of months and bit of feedback would be nice - main things are a) how clear the players objectives are and that there aren't any misunderstandings about how they're achieving them and b) consistency of characterisation, since I wrote this over a few months so some of the characters might not sound the same the whole way through. There might also be some grammatical errors but don't worry too much about them because I still need to do a couple of passes to makes sure they're ironed out.

https://mrfergusdoyle.itch.io/supply-run

Password: starkad

Cheers :) originally I had 2 routes but I hit a point in the weekend where I decided to sacrifice variety of choice for strength of narrative. hopefully I'll have time to get back to it at some point to make it a bit more complex :)

Thanks :) I really need to add to the story, I think I was slightly too optimistic with how much I could do in a weekend but I'd really like to make a bit more variation  in the story later on.

thank you so much - I think if I have time I'll definitely add to this story, it was really a sprint finish for me to get this done for the Jam. as to the map, I'm not sure I'm quite a good enough programmer to make it interactive but I might give it a go later

thanks :) I think there's some A Canticle For Leibowitz in there too... and yeah, the map is definitely my USP (also helped me work out what would happen each day)

Thanks - there aren't, there's a lot of variation in the middle but the ending doesn't change depending on your choices.

I played Piggy Bank too by the way, really enjoyed it :) really like how the ending brought it all together.

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Thanks - I had planned that originally, but I didn't leave myself enough time to do it justice. I might go back to it another time though, if it's not too much of a drastic overhaul :) 

Excellent story - really reminded me of Cloud Atlas in the ways that these actions have consequences across generations and how strong the voices & styles are to represent the different generations. Played it through a couple of times and was really impressed at how much variation there was in the narrative depending on the choices made but how you keep it on course.

Really interesting story and I really liked that it had a sort of recommended soundtrack in the Bastion OST (which I found lined up with the action in really nice ways at some points). Big fan of "mall-ware" too.