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A jam submission

Ever, In TimeView game page

An IGMC '22 jam entry. 3 friends must escape a cosmetics corp, hell-bent on developing a product for eternal youth.
Submitted by codapill (@codapill) — 3 days, 8 hours before the deadline
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Ever, In Time's itch.io page

Results

CriteriaRankScore*Raw Score
People's Choice#124.2764.276

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 26 to 7 of 26 · Next page · Last page
Submitted(+1)

I love this! The characters are really loveable and the art style is so good! Really good writing too and awesome time mechanic system! :D

Submitted(+1)

I love this! The characters are really loveable and the art style is so good! Really good writing too and awesome time mechanic system! :D

Submitted(+1)

I love this! The characters are really loveable and the art style is so good! Really good writing too and awesome time mechanic system! :D

Developer(+1)

Aw thank you! :) I'm glad you really liked the characters, they were fun to write! <3

Submitted(+1)

Very cool game, I'm particularly impressed by the time mechanic. Here's a first impression if you want more comments: https://youtu.be/J1bVm9xyxJo?t=1566

Developer(+1)

Lovely first impressions vid! You just had to keep winding time back a little more to fix that container, but I could've done a wayyy better job with fleshing out that puzzle and explaining things better. Definitely useful feedback.

Special shoutout to your neighbours - they're definitely great friends.

(+1)

Ever, In Time

by codapill

Hey there codapill, thanks for submitting a project to the 2022 IGMC. I'm Drifty and I was asked to judge your game in round one of the IGMC 2022 game jam. Here's some feedback about your project.

Some of the sound effects are significantly louder than others, the same with the BGM. Some of it is quiet and some of it is loud.

I found myself adjusting the volume up and then down and then up again. Be sure to try your best with normalizing the audio.

While I'm a fan of ATB combat systems, I think that the charge rate here feels a bit slow.

The game has a familiar Pokemon art style that I'm sure many people will be comfortable with.

There are tons of interactable events in this game which rewards exploration.

Very practical idea of using a water cooler as the save and restore point.

The tutorials work well if you play with a keyboard, but if you're using a controller it becomes a more confusing experience.

It's difficult at times to understand what is happening in the story thus figure out what I'm supposed to be doing. I guess it's pretty obvious when being chased that you need to run away and escape somehow, but I have a ton of questions.

I found the first puzzle to be underexplained and confusing, but I like the fact that you allowed a 'fast pass' option once failing it.

The last boss fight was pretty challenging and I had to use all the consumables that I had found over the playthrough. I would say that the combat system is pretty balanced but I didn't understand why my party members had no skills until the very end.

Good job presenting a project for the 2022 IGMC, I look forward to see what you come up with next.

-Drifty

Developer(+1)

Hi Drifty, I agree with most of your criticisms here! Thank you for taking the time to put out this feedback - much appreciated :)

Submitted(+1)

I streamed this with the dev present so this is just my notes:

  • +Overall it was nicely polished and the presentation was clean. I had no big complaints in any particular department, which is a big win already.
  • -I know the game is just the prolog chapter, but that was SO short I don't have much to say about it. What was shown was okay, but it did not have the hook I would have expected. Maybe the hook would have been in the next chapter, but since that is not available I was left feeling just ok.
  • The rest I have are just minor niggles: 
  • *The execution of the time travel is a bit weird as is. I feel like a context-sensitive option would have been more useful and clean, but I have no idea of how it works internally.
  • *It feels like there's a little too many encounters when there are so few things you can really do. 
  • The In medias res used at the start falls a bit flat for me, because it gives so little context. Again, this would probably be expanded in a longer game, but as it is it just feels too short to make an impression.

Overall, it was too short and lacking a good hook for me. it was perfectly average and executed okay, but lacking any sort of critical "oh that's really cool/cute/funny/interesting" moment to get me onboard.

Developer (1 edit)

Thanks for your thoughts, Indrah. And I do appreciate you streaming this and all of the games so far in the IGMC!

It's a shame you didn't catch the hook or connect with the characters, as it seems others opine that this is the biggest strength of the game (along with the music selection).

I would've loved to have continued so that it wasn't so short, but since development began halfway through the jam, I felt it was better to have a polished 30 minute experience than a 1 hour rushed one. I'm glad you liked the presentation and general direction of the game -- I think with more love and depth it could be something more people might enjoy.

Good luck in the contest and I look forward to catching you in future streams!

Submitted(+1)

Woah... This game was just.. awesome. From the gameplay to the jokes. I did feel the puzzle was a little too hard (though I'm admittedly bad at puzzles), so I appreciated the "out" that your teammates gave. I do feel there were more than enough items, and the game could be made a bit harder. But I did like this game a lot!

Developer(+1)

Hi TheLastYuriSamurai,
I absolutely agree with all of your critique points here - I agree that battles could have more challenge, and the puzzle is a bit too tricky (though that is definitley why I put in the skip option!). All in all, I'm really glad you had a good time with the game, and I very much appreciate your comment :) Keep making great games, and I'm sure we'll cross paths again after the jam!

Submitted(+1)

Same here! I now have a new rpg maker dev to follow, so it's a win win either way!

(1 edit) (+1)

This is the most new-player-friendly IGMC entry I've played, I think, which is a fantastic thing. From the beginning, it starts minimal, providing a quick intro into the high-stakes infiltration, setting personalities for the main cast, and providing a sleek "attack/defend/items" UI for the player to interact with.

Everything feels seamless, and that might be Ever, In Time's best skill - onboarding the player into the experience and making it feel seamless in the onboarding.

Instantly, at any moment, you know what the stakes are, and why you're doing what you're doing, and the gameplay is easy enough to follow. The sprites are cute, the backgrounds are cute - everything is super cute.

There's a neat puzzle that might be the most difficult thing the game has to offer, but after a while of not being able to solve it, a "guidance voice" that embodies the voice of your friends prompts you that if you're having trouble, they can solve it for you.

I DID NOT use this. I solved it using my brain, because i am SMURT. (i'm smurt!!!)

The game has a great amount of polish, and that's just testament to how coda usually does things... full of polish. It might not be as down my alley as, say, his darkly humorous in-development project Dog Eat Dog (of which I'm ravenously hungry for!) but I do feel like this game will please many people who want a nice, singular RPG experience with easy-to-follow characters and conflicts, and a light tone.

It has some promising concepts here, plus a really fun use of the fantastic scripter gimmer's "Rewind Time" script... lovely to see it used here.

Overall, I do feel like it was a well-crafted story with polished UI, and a good arc and playful tone. Ever, In Time is codapill doing what he does - delivering a polished game with very few cracks! Love it. Thank you, friend.

Developer(+1)

Aah, thank you kindly for the lovely review, Benny :)

I really enjoyed watching the VoD playthrough of 'Ever, In Time' and I think your critique was very fair and balanced - I learnt a lot from it. This was my first time using the RMMV battle system, and I think that shows given that I definitely kept things simple in that department. 

I'm glad you found the slightly-tucked-away terminal so that you could complete the puzzle, and that it was appropriately challenging. On reflection, maybe I should've had all 5 computers in a row to give that more visual clarity. 

I'm pleased you referenced my onboarding methods! I'm a big fan of easing players into your game, and teaching them how to play without information overload - it's something I strive for quite a lot in my game design. I want people who don't normally play video games to not feel intimidated, and RPGs are typically quite an intimidating genre for non-gamers -- and what a shame, because they hold some of the most wonderfully touching stories in our medium.

In my own self-critique I've determined that I could've done a better job explaining Tonic's motivations -- why they're nefarious etc. And just gone a bit deeper into the connections between these 3 friends and the villian. I think I would've had I not started this jam so late.  

Flipping from this cute look back to Dog Eat Dog: Scam to Survive development sure is a trip :)

Thanks again, friend <3

Submitted(+1)

What can I say about: “Ever, in Time”?

It’s a really original, polished and great game.

Liked the music, the extra dialogue when you pick up certain items, the characters (because the dialogues really feel more human and ordinary), and many stuff you will find normal…normally. Also I liked how the mechanic of rewinding time (tried that plugin, is not one of the bests for working on it, but I wish you good luck for making it good, when I tried that plugin one month ago I thought it was like Prince of Persia, but then it’s weird because you must travel for the whole time left and sometimes it doesn’t work properly if you wait less than 5 seconds…ok, that doesn’t matter for the review).

The combat needs a bit of work. The characters have so few skills unfortunately and I didn’t understand “when Constance do the thing in the last battle.” How she do that? Also, if you use the VI and get hit next, you can replenish what you lost by casting the skill, this can be useful in the future but again, without skills and the only one you got is nearly AoE attacks you miss any strategy involved.

Again, I liked the game and can’t wait for the next! You got this!

Developer

Hi Michael Primo!

Thank you very much for playing 'Ever, in Time', I really appreciate it :) I'm glad you liked the music, dialogue and characters - I think that's probably where I spent the most time... Which is why I would definitely agree with you that the combat needs some work. There's only a handful of skills, and the emphasis for this game is definitely more on the story. I'd love to work on the game more and fix this! 

I could have done a better job explaining that Constance had basically stolen some technology during the escape to make her do that - I wanted to show a flashback that explained this, which would've also included more about how these 3 friends know each other - but I just ran out of time! But I like that you picked up on that, because you're not the first person!! 

Finally, I'm fortunate enough that the developer of the rewind plugin is a friend of mine, so I definitely had some help with making that plugin even more reliable and feature-filled. The latest version is here if you ever want to try again :) 

Thanks again!

Submitted(+1)

I really liked the time rewind mechanics! Had hope to have been able to use it more in this beginning chapter :)

Developer

Aah. Me. Too. :D. Didn't quite get enough time to showcase more of it in a way I was happy with. Thank you so much for playing, Nowis-337! :)

Submitted(+1)

Can I rewind time to replay it? :D

I think you did an amazing work with this demo, I want to know more! The story is really engaging and I like the humor you put inside your game (even in the small things like having pizza as revive item), Constance is hilarious! Are you going to continue it? I hope so...

Developer

Ha! Aw, man ^^ - thank you so much for the kind words, and for playing through the game! It was really fun writing Constance. I had the next area planned, but I ran out of time so worked on polishing the first act instead. I do plan to continue!! :) 

<3

Submitted(+1)

Hi! I liked the graphics, the simple battle system and, mostly, the music! This first chapter is a nice start and it makes me want more about the plot. Maybe I missed something, but... I didn't understand how I am supposed to use the rewind mechanic. Ok, with Tab, but... why should I use it? In the game I never had to use it once. Have I missed something?

I'm looking forward to the next chapters :)

Developer(+1)

Hello! ^^ Thank you very much for playing! And I'm glad you were enjoying the story beats as you went along. :)

Ah, for the rewind mechanic... So when the jar breaks in the main lab, you can rewind time with Tab to fix the jar and move forward with the puzzle. However, I did not make this absolutely compulsory in case players were stuck or confused, which is probably why you didn't need to use it. I could have done a much better job communicating this.

Submitted(+1)

Oh ok, I got it now. In fact, I didn't manage to complete the puzzle myself, so Constance gave me a hand :)

Developer(+1)

She's great like that :) Appreciate you trying again. Looking forward to playing yours - looks gorgeous.

Submitted(+1)

I enjoyed every second of this one!

Developer(+1)

<3

(+1)

This game is a blast!

Super engaging and funny throughout. The sound and music design is also fantastic. My only complaint is that it wasn’t long enough, I want more!! 

Developer

Ha! I have heard that a lot! Totally understand - it is definitely a bit of a tease. But that's good to hear as I was hoping to continue with this game.

(+1)

Another clever and beautiful game from Codapill - lovely stuff

Developer

Thank you! And thanks for trying my other game(s), too <3

Submitted(+1)

A wonderful concept, adorable art style and real attention to detail when it comes to the sounds!

Mysterious story could really lend itself to a longer project!

Developer(+1)

<3

Submitted(+1)

Very nice intro! Got my attention straight away!

I love the UI, background and sound of the title screen!

Nice visual and sound effects during the tutorial.

Oh wow! Thriller at the beginning got my heart pumping xD

Nice battle system!

My eyes love the contrast of the characters against the background. It's so easy on the eyes :)

Very mysterious and engaging story! I like the interactions of the three x]

Developer(+1)

Aw, I'm really happy you enjoyed the story and the visuals/sounds! It means a lot, and I very much appreciate you playing. <3 

Submitted(+1)

Hehehe, it's a pleasure x] <3

Submitted(+1)

I like the game's presentation. It's entertaining. Constance is probably my fave. She's so funny! She's got side comments in almost anything and I'm here for it.

The game also ended with me wanting some more. Definitely a nice game! :)

Developer(+1)

Thank you for playing! I appreciate the comments a lot - Constance was very fun to write!! And I'm super glad you vibed with her :) 
<3

Submitted(+1)

This was pretty fun! Easy to get into and I liked the characters pretty much right away.

Developer(+1)

Thank you!! I massively appreciate you giving the game a shot, and that you liked hanging out with those three heroes :) 

(+1)

Loved this game and the concept! Brilliant work. Can't wait for the next one!

Developer

Thank you for playing! I appreciate it :)

Viewing comments 26 to 7 of 26 · Next page · Last page