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(+1)

Ever, In Time

by codapill

Hey there codapill, thanks for submitting a project to the 2022 IGMC. I'm Drifty and I was asked to judge your game in round one of the IGMC 2022 game jam. Here's some feedback about your project.

Some of the sound effects are significantly louder than others, the same with the BGM. Some of it is quiet and some of it is loud.

I found myself adjusting the volume up and then down and then up again. Be sure to try your best with normalizing the audio.

While I'm a fan of ATB combat systems, I think that the charge rate here feels a bit slow.

The game has a familiar Pokemon art style that I'm sure many people will be comfortable with.

There are tons of interactable events in this game which rewards exploration.

Very practical idea of using a water cooler as the save and restore point.

The tutorials work well if you play with a keyboard, but if you're using a controller it becomes a more confusing experience.

It's difficult at times to understand what is happening in the story thus figure out what I'm supposed to be doing. I guess it's pretty obvious when being chased that you need to run away and escape somehow, but I have a ton of questions.

I found the first puzzle to be underexplained and confusing, but I like the fact that you allowed a 'fast pass' option once failing it.

The last boss fight was pretty challenging and I had to use all the consumables that I had found over the playthrough. I would say that the combat system is pretty balanced but I didn't understand why my party members had no skills until the very end.

Good job presenting a project for the 2022 IGMC, I look forward to see what you come up with next.

-Drifty

(+1)

Hi Drifty, I agree with most of your criticisms here! Thank you for taking the time to put out this feedback - much appreciated :)