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A jam submission

FrameWorkView game page

A Brother’s Love is Never Lost...
Submitted by WyldFire Games (@WyldFireGames) — 22 days, 21 hours before the deadline
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FrameWork's itch.io page

Results

CriteriaRankScore*Raw Score
People's Choice#74.4214.421
Judge's Choice#8n/an/a

Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 20 to 1 of 25 · Previous page · First page
Submitted

Overall, I had a really good time with this game! Even when I "got stuck" temporarily, or had to try areas multiple times, I still felt like I was getting better and making progress, rather than getting frustrated and wanting to quit like is often the case with this style of game. 

I found the overall presentation of this game to be very fitting for the theme and story -- there was only one mapping thing that stood out to me (and this is VERY small / does not affect the gameplay whatsoever), but the carpets. 


Since these are autotiles, they have the border around the edge, meaning this is all one solid item. Which is a very odd shape for a rug to be made in. With the border, it looks less weird to stick with multiple square / rectangle / round shapes next to each other, rather than the little worm-shaped. 

Like I said, VERY minor thing that doesn't affect the overall game whatsoever, but every time I saw that, it caught my eye in not-a-good-way, so I wanted to mention it. The game itself is rather well-done and quite a fun play. Good luck in IGMC! :)

Submitted(+1)

Good job Kendall, you always put in a lot of effort into your projects!

(+1)

I really enjoyed this game, Kendall. You and Ben did a good job.

Signed,

Your Pokémon Buddy :)

Submitted

First impressions of the game is great. I've made it to the Warehouse and I'm enjoying my time so far. The music and custom movies really draw me into the world. Great job on all the custom art!

Submitted(+1)

A really well done game! The story struck me a lot especially because I think it takes the jam theme in a different way than other entries. I also liked the aesthetics, everything is very cohesive!

I can see you have put so much care on the project, it's very polished. You did a really good job! :)

DeveloperSubmitted

Thank you very much for your review!! I’m glad you enjoyed it.

Submitted(+2)

Fun project Kendall and company :) The point where you're just a kid... walking around with these body parts...

Nothing to look at here folks just keeps moving!

Submitted(+1)

Appealing art style, a lot of custom tiles and assets. Great music selection.  Emotional story that drives the quests in a strong way. 

Some inconsistencies in tone and characterization. Laser dodging was hard ;)

Polished product - very engaging!

DeveloperSubmitted(+1)

I’m glad you liked it! I enjoyed watching your stream but unfortunately I was at work and got clients so I had to stop. When will the VOD be up so I can catch the ending? 

Submitted

The VOD is published now :)

Submitted

A very well done entry with enjoyable puzzles (and then the Factory happens :P). The story was nice, everything matched really well. I was happy there was an option to hack the turrets in the Factory, but I was too stubborn to actuallay accept it. I definitely reloaded a few times (a shame there wasn't a Loag Game option in the main menu), so I didn't have to go through all of that again. (For example, I saved right after I passed the timed turrets, since that was the moment I kept dying and I also saved right in front of the second blue switch in the next room, since I kept dying trying to get back.)

This was a wonderful entry. Looking forward to playing your other one.

Submitted(+1)

Nice straight forward puzzles with a tragic story with a warm happy ending. The warehouse one was definitely more challenging (good to see you gave the option to hack after a number of deaths). 

Nice work!

Submitted(+1)

Great entry, really enjoyed this one. I recorded some first impressions if you want further review: https://youtu.be/9B0oTw-x41Y?t=1013

DeveloperSubmitted

Hey thanks so much! I enjoyed watching you play it too. Thanks for recording your thoughts so far. I hope you do get a chance to finish it. I’m glad you enjoyed it. :D

Submitted(+1)

Just played through Framework:

First impressions: That title screen is incredible! It looks so polished and I literally just stared at it for awhile. I'm also curious as to how you got your logo to do that. You should feel proud.

I told myself when deciding to play IGMC entried that 5 star reviews would have to really earn it. Your music is incredibly fitting, custom art matches the tileset, and overall story beats were awesome. But some puzzle elements I felt I had seen before. But then I got to the lazer level and saw that watercolor drawing at the end. And damn it 5/5 stars. This was the first entry besides my own that I got to play and it was phenomenal. You should feel very proud.

DeveloperSubmitted(+1)

Thank you so very much! I actually just got finished playing yours and I am about to write a review. I am so glad you enjoyed it. :D

Submitted

I really wanted to be a more stringent judge and give good feedback, but this was very professionally done. I guess my only feedback is very minor Grammer fixes and I did think professor Nicole could have made a joke before forgiving him completely. Otherwise I really enjoyed it. I love finding tilesets for rpg maker and this is one I've wanted to use for awhile and it was nice seeing character art that fit it so well!

Submitted

sorry to double reply but I was looking through your other games... did you by any chance submit celestial for an rpg maker jam before?? I swear I've seen it before.

DeveloperSubmitted(+1)

yes I did! I have been doing IGMC since 2015. 

Submitted

Just played through Frameworkd:

First impressions: That title screen is incredible! It looks so polished and I literally just stared at it for awhile. I'm also curious as to how you got your logo to do that. You should feel proud.

I told myself when deciding to play IGMC entried that 5 star reviews would have to really earn it. Your music is incredibly fitting, custom art matches the tileset, and overall story beats were awesome. But some puzzle elements I felt I had seen before. But then I got to the lazer level and saw that watercolor drawing at the end. And damn it 5/5 stars. This was the first entry besides my own that I got to play and it was phenomenal. You should feel very proud.

Submitted

Hi there! Play through the game fully, took me about a half hour to beat and I really liked

-Very enjoyable story, also like the futuristic feel to the game

-I like how the dialogue with the interactables changed as the story progressed

-Puzzles weren't too hard or too easy

-I think hitboxes needs some adjustments, for both line of sights and lasers. Or just how much cover is given during these sections. I almost got the first one, but just ended up skipping it since it was hard to read the patterns. As for the laser puzzle, it was also pretty difficult, which is to be expected since it's the final one, but that one actually gave me less trouble than the stealth one haha

In summary, I had a ton of fun playing through this short and sweet game, and everyone who worked on it did an awesome job :)

It's cute, simple, does what it sets out to do. The puzzles weren't too hard, and the one bullet hell part I had problems with gave me the option to wimp out so I could still keep up with the story. 

Submitted (1 edit) (+1)

I felt a little thrown into the mix there at the start, but got my bearings pretty quick, though maybe more into would be nice to kinda set things up more. While i didn't care for the starfield surrounding the mapped areas, the Art over all was great and very stylized, I love seeing an artists talents come to life like this. The puzzles were not TOO hard, but they were right there at the edge to keep me on my toes, and I think over all a nice proof of concept game here. Id like to see it fleshed out a little more. Great Job. :)

DeveloperSubmitted

Thank you for your review! I wanted to flesh out the relationships a little more but due to the time constraints, I didn’t want to make the player wait too long in the early cutscenes before actually getting to the game so I only allotted 5-10 minutes of story setup for that purpose. 

Submitted

I hear ya there!! Overall you did well! I enjoyed myself without resorting to cussing out the PC like I do in some puzzle games 🤣🤣🤣

Submitted(+1)

This was very unique and I had fun playing! It was a little hard for me to read the text because white on sometimes light backgrounds (since the windowskin was transparent). You made good use of larger sprites and I liked the story!

DeveloperSubmitted(+1)

Thank you very much for playing it. I'm looking forward to trying your entry too!

Submitted(+1)

This was a very short and sweet game, and one that I really enjoyed (though I might be biased because I have a preference for narrative/puzzle focused games, admittedly)! The story was straightforward and went smoothly, the puzzles were fun- albeit difficult near the end- and it had a nice little charm to it. I liked the characters and the writing, and all in all, it was a nice little story that did what it came to do, and I enjoyed my experience. I do think that the "ok" spam part could be made a biiiit shorter, but that's honestly the only real bit of criticism I have to offer.

This was a delight to play! Great work!

DeveloperSubmitted

Thank you very much for playing it! :D

Submitted(+1)

I love everything about this game! But I also hate it! I hate how I was reminded of how I suck. Almost "hacked" a puzzle there lol! It was short (obviously), but very entertaining. The whole team did a pretty good job! :D

DeveloperSubmitted

Thank you so much for playing it! 

Submitted(+1)

This, in terms of overall presentation, is pretty good. The puzzles were engaging enough and I only struggled on the last part. The story, while nothing too emotionally heartwrenching, is still resonating and I felt for some of the characters' motivations. The setting is also pretty fascinating too. Its clear that you put in the most work for this project and it shows.

Thank you for making this.

DeveloperSubmitted

I’m so glad to hear that you were able to resonate with the main character. Due to time constraints, we obviously didn’t have time to establish that feeling of sadness, but I really wanted players to at the very least feel for the main character and his end goal. Thanks for playing it!

Submitted(+1)

Really nice UI, intro, art and so on! :D

DeveloperSubmitted

Thank you so much for playing it! 

Viewing comments 20 to 1 of 25 · Previous page · First page