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A member registered Apr 16, 2019 · View creator page →

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It would help to have some images to show of the product

are these effseeker?

After many people had complained about the game freezing midbattle, it was decided to return to the executable version (See devlog) Hope you take a moment to try it out how it was meant to be ^.^

Because there is not one... It is a browser play deployed game. No DL needed

Did you play the DL version or browser version?
I had added a little reminder before letting the player loose in the forest in the latest upload... The Snow Merchant will also remind you 5 of each symbol. So if you had not played the version that was uploaded before 23 hrs ago as of this post... that is probably why XD

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Oh no! I am sorry the straggele tore the party apart!! Yes the last monster is scaled to double the players stats with more HP. The snowballs are based on the users attack. And no the Imp (all the sprites)  was generated by the MV generator and details added by myself to match the bust art. But about that Straggele... Sometimes it will be hard sometimes a push over. I suggest saving before the battle either way, just in case. Thank you for playing!! I will try to work on it's spells though in the meantime because they are a BIT op lol. (Literally just the same spell as the players)

THANK YOU! I have updated this since you played so please take a moment to play the newer version :) I am glad you enjoyed it! It was a fun little challenge!

anyway to get more animorph characters in more medival clothing?

YES FINALLY!! Never underestimate the power of a training dummy! XD

freakin perfect dude!

Love these, would you concider a Mace weapon?

Love these! Any bare trees in the future for winter variety?

How useful! Great addition!

Yes!!! I've been waiting for some cold blhooded reptiles!!

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*Singing* "Take me to the candy shop..... " LOVE the addition!!! Worth the $2 just as is!!

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Thank you for that feedback!!! I am glad that you enjoyed your playthrough enough that you'll revisit it after it being brushed up! I do want to ask for a little more clarification on a point or two so that I know what to add to my notes to expand/fix/remove for the later release.... Firstly can you expand on "compelling game play"? What could be added to make it more compelling? Or something I need to tweak or remove? Do you think the romanticized ending should be harder to attain? You mentioned "hiding and revealing the things to find" needing polish as well... Can you expand on that? Do you mean like what some other mentioned with the timer issue when you open or close the tray?? 

I love the feedback as it helps me get better as a person and developer, so please let me know!!! I look forward to all the feedback you have!!

Thank you so much for those points! I have notated them to take another look at as I polish the game :)
I have many things planned to add and fix so I hope that you will play once that version has been released later this year :) I am ALWAYS open to ideas and suggestions so please please PLEASE feel free to  share anything that will help with the QoL of the game!

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This game feels like its just the tip of the iceberg! So much potential here that I would LOVE to see polished up given no time constrictions! Great ideas are within and like your characters... never give up! I want to see where you take this instalment!!! 

Thank you so much for playing! Im so glad you enjoyed yourself! Any ideas and all feedback is welcome so i was happy to hear your live comments! 

thank you for playing!! I do hope you enjoyed yourself! I admit this was a challenge for me as I've never done anything like this before, so it was a huge learning experience and personal achievement!

I will look into how to soften the transitions more, thank you for that feedback! The art I left as intended by the wonderful artists that did them though, I did in some cases ask them to make the linework in some images more pronounced, while in others to blur the linework more so that things weren't too obvious. But as it's a learning experience, going forward I know exactly what to ask of anyone doing work for this type of project again😊. 

I thank you so much for your feedback and the time you took, not only to play my game but to leave some things for me to look at better in the polish phase! I hope you'll try it again once it's completely finished to see the improvements!!!

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thank you! I'm glad you enjoyed yourself!

I have a list of things to polish up based on players feedback and have added yours!! I appreciate it more than you know! I have added a pause function to the timer when the tray is opened/closed.

The bust art was more of a stock bundle so I know I have to tweak it a bit; but for the level of my artistic skills, and the quality of the art itself... I would need more time then the jam had to really match the original style and do it justice if I edit it myself lol.

 I do ask, I have the message speed option in setting, but I understand the need to adjust it more? I would like very much to hear more on an idea of how to do this as I am a parent of a child with dyslexia so totally understand the need for being more inclusive for different levels and abilities. You are not the first to comment on text speed so I have it started in my notes!!

I am open to all suggestions, feedback and criticism!!

thank you for playing!! Overall I hope you enjoyed yourself! I thank you for the feedback and am working my way through many of those afore mentioned suggestions! The feedback helps me really polish this game off as it was something I don't normally do at all, and so was a nice challenge for me both as a dev and on a personal achievement level. I hope that once I release this once more as a more rounded polished version that you will play again to see all the changes!!

thank you!! I'm glad you enjoyed my rendition of the story!!

I am working on a polished version and have added sfx (a bell ding) to when you found an object and a timer pause when the tray is open/closed. I'm trying to add a "hint" function as well .. and I will definitely look into doing a mode without timers!! That is a good idea! I wanted to make it as engaging as possible with future achievements with the timer but I honestly didn't think about a non timer mode!! It's now in my notes to go through lol. Ty for the feedback! 

I hear ya there!! Overall you did well! I enjoyed myself without resorting to cussing out the PC like I do in some puzzle games 🤣🤣🤣

OMG!!! I love this! It was absolutely the cutest!! This was so fun and challenging! =^.^= I named mine Luna lol, The music was nice and the mapping well thought out it looks. The fact I got to play as a kitty.... EVEN better.

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I felt a little thrown into the mix there at the start, but got my bearings pretty quick, though maybe more into would be nice to kinda set things up more. While i didn't care for the starfield surrounding the mapped areas, the Art over all was great and very stylized, I love seeing an artists talents come to life like this. The puzzles were not TOO hard, but they were right there at the edge to keep me on my toes, and I think over all a nice proof of concept game here. Id like to see it fleshed out a little more. Great Job. :)

Thank you!! Trust me when i started I wasnt even sure much of what I did could be done! But I tried... and that is what counts most! Once the Jam is over I plan to polish this up quite a bit!

I hope you enjoyed your time playing ^.^

THANK YOU! I do plan on making a few adjustments after the jam is over so please keep me in mind for a replay at some point in the future!!

Any suggestions are welcome!!

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Thank you! I am glad you enjoyed your time playing!!!

I am working on a more polished version so please keep an eye out for updates!!!

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OH MY!! I knew i should have quadruple checked... I put all the files to no spaces and I had thought I caught all the instances... drat! I guess I am unable to fix that huh... well... ~adds to notes~ live and learn!! 

Thank you for letting me know!

As to everything else... I do plan to look at the transition between story and puzzles a bit better and polish that up as well as a few other things others have noted too! 

The hidden pictures are done through map events, yanflys' clickable plugin and hitbox plugin on the map... So it's not precise as I'd like... And something I want to get more into in the polishing phase.

I thank you for the compliment on the maps, but all I did was throw some tiles on a background and called it good lol!! The art I wish I could take credit for but the artists are the ones that have the credit there!

For any one interested.. this is the original story I had written back in college that I reimagined into this game.  :)

ty!!I wish I could take credit for it though.... The artists all shine here.... I simply put it together 😊

I hope you enjoy your time playing!

I didn't take it as complaining at all!! It's a list of things I need to improve on. Things that as the maker... I am dev blind to. So I'm loving it!

LOVE THE SPRITES! The battles were hard for me, I would have liked to have seen more of an introduction to what exactly was going on... love Stella! Was sad to see her go.. but I wasn't aware she was in my party to start or why... PLEASE GIMME MORE! lol I like the way you handled the battles and the fact of devouring to add skills and lvls... that's is really cool! Also i love how the world expands.. that is great! I would love to see this polished up! 

Thank you! I'm glad you enjoyed yourself!!

Not at all! Look in the tree to the left of the screen ;)
I hope you enjoy yourself and please feel free to let me know of what i can improve! I want to continue and finish and polish this after the jam is over :)

Thank you!!! I appreciate the time to let me some feedback! I will be sure to make some fixes to gameplay once the jam is over! The most important part to me right now is that you enjoyed your time playing  ^.^

Thank you! I am glad you enjoyed yourself!

THANK YOU!! Im really glad you enjoyed it!!