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Noobk
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My stopping point was after I cleaned out the courtyard area and talked to most of the NPCs. I had to leave to run errands, so I did not complete the game for reference to this comment.
- Theme was used in story
- I always love the retro aesthetic
- I enjoyed the dialogue. The humor was on point when it was inserted, and I did not feel like I was being drug on with text box after text box. All the small interactions I had with the shop keeper, the dog, dad, and other NPCs was fun.
- I did not get drug down in the battles since the battles were scripted, which also kept a good pace.
Really enjoyed what I had time to play before I left!
Well done and good luck in the jam! :)
Well done.
- Theme is used in the overall story.
- The art is solid.
- Progression was designed well through the game, 1 map, 1 boss, next set of maps after that.
- Controls are clunky, but that is RMs fault, not the dev.
This is a solid little loop. RE:Ralibur could be improved upon much by porting it to PGM as long as it stays close to scope it's in now. It would improve the controls and the Zelda like feel it has.
Again excellent entry! :)