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A jam submission

FrameWorkView game page

A Brother’s Love is Never Lost...
Submitted by WyldFire Games (@WyldFireGames) — 22 days, 21 hours before the deadline
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FrameWork's itch.io page

Results

CriteriaRankScore*Raw Score
People's Choice#74.4214.421
Judge's Choice#8n/an/a

Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 25 to 21 of 25 · Next page · Last page
(+1)

Here is my feedback from playing this game for the finals as well:

Overall a really enjoyable puzzle game. I liked how DORIS would aid you if you did awful in the puzzles, as I never did get that stealth puzzle at the beginning. I did not care for the 10 second timer to get past some puzzles, but it was a really minor quibble in the end. 

Overall though this was a fun game to play, and I managed to get to the end in under an hour. Good job on making a game that got to the finals for the IGMC!

(1 edit) (+1)

I was one of the official judges this year, and now that the results have been made public, and I'm free to do so, here is my score and thoughts on this title:

Overall score: 9.5

Great puzzle game that I quite enjoyed. I feel some of the puzzles could have been a little more challenging, such as the light squares one, but for what they were, they serviced the game and the story nicely. It was a fun little story, even if Flint never grew past four feet. The story was quite enjoyable as well, and I liked the characters.

(+1)

Hey there WyldFire Games, I got your game for judging so here are some of my thoughts. I love your use of music and Rinober's art, it felt perfect for your sci-fi story. The cutscenes were well done and told the story without dragging on too long, which was great because I was ready to jump into the puzzles!

The puzzles themselves all showed the time you put into them. None of them felt too unfair, and I was really happy with myself when I'd figure one of them out. I'm really glad that you gave an option to skip puzzles if I was having too much trouble. I had to use that out to get past the turrets since I just couldn't get the timing right, and the timing of the offer was perfect because I was just reaching the moment where the fun challenge was turning into a chore.

Overall, great job making challenging puzzles without stressing out your players! Some of the puzzles may benefit from some extra tweaking to make them easier on players who have terrible reaction time, but that doesn't take away from the fun.

(+1)

I am relatively new to RPGs. This was a very fun and challenging game! I loved the visuals, music score and levels of challenges it presented. I enjoyed the development of the characters as well as the humor throughout the play. As a beginner, there were levels that were EXTREMELY challenging but it added to the element of fun. I really enjoyed this and I look forward to seeing more! 

(+1)

FrameWork

by WyldFire Games and Ben.

Hey there WyldFire Games and Ben, thanks for submitting a project to the 2022 IGMC. I was asked to judge your game in round two of the IGMC 2022 game jam. Here's some feedback about your project.

Nice polish on the look of the splash and title screens.

I really like the titlesets used here. 

Music and sound design seem to be on point. Everything fits.

Interesting that the game is timing you in different areas. For example it told me I was tardy while I was taking in the opening scene. Pretty cool.

The dialog feels very zoomer-bro. I'm not sure if that was a real term but if not, it is now.

I enjoyed the cutscenes, very cool use of animations and sound effects.

Changing the television is satisfying. :) (It's all the little things that add up ya know?)

Opening the door to the back room shows the wall, behind the door. I feel like you could just make this a dark shadow instead of a wall and it would look better imo.

The default settings on the plugin that moves the character makes it look like he's in a constant state of falling over while moving. Try reducing that to make it look more realistic.

I appreciate the fast track storytelling by eliminating the back tracking over maps.

I had quite a bit of difficulty with the "dodge the androids" puzzle, they moved too fast. Thanks for making an EZ mode for my slow brain. :)

When you get to the area before the factory it looks and sounds much like the Magitek Research Facility from FFVI. Really cool! Obviously it's all original, but you've managed to captured some nostalgia of a very fond memory of mine(and probably many other JRPG enthusiasts).

The turret room in the factory is impossibro.

The ending was very satisfying and you've managed to make an amazing entry. I was really impressed. Great job!

-Drifty

Viewing comments 25 to 21 of 25 · Next page · Last page