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A jam submission

Not Another Bubble ShooterView game page

Bubble shooter x balatro (eventually)
Submitted by theChief β€” 12 minutes, 28 seconds before the deadline
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Not Another Bubble Shooter's itch.io page

Results

CriteriaRankScore*Raw Score
Art Style / Visuals#313.2193.219
Gameplay / Fun / Engagement#362.7502.750
Theme#412.9062.906
Overall#432.6252.625
Audio / Sound Design#541.6251.625

Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine / Tools
Unity

How does your game fit the theme?
You have limited space, the bubbles will continuously move down the screen and your bubbles also fill the space. If any bubble crosses the line, it is game over!

Anything else you'd like to share about your game or development process?
!!Post your score in the comments!!
My highest is 28,490 :D

This was an interesting project - had I just done normal unity things, it would've taken at most 2-3 hours. However, it is built using the command bus pattern, and there are only a few monobehaviours - bubbles are not gameobjects, there is no Unity physics, it it the most lightweight game I could make. The challenge of doing something so completely different and optimised was really interesting! Post-mortem: https://wayfarergames.itch.io/nabs/devlog/1031238/not-another-postmortem

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Comments

Viewing comments 20 to 1 of 29 Β· Previous page Β· First page
Submitted

There's something here, but it needs more polish. Adding sound would give this game a lot more juice. Exploring the theme more would be cool too.

There was also one game breaking bug. At some point the bubbles stopped spawning, and I just had to finish the game :( 

Developer

Don't worry, that's not a bug it is just the end of the content πŸ˜‚ I don't know if you followed in the discord but I had a last minute issue where the entire level was gone, so I had to do a couple more builds and didn't have time to flesh out the level or add a "you win" screen 😭

Submitted

I didn't follow the discord as much as during the previous jams. For a game like that I'd probably go with randomly generated infinite level though :)

Submitted (1 edit) (+1)

I mentioned it in Discord but I’ll paste it here. Very nice bubble puzzler. It may be missing some juice but I was following your journey and looks like you prioritized the tech underneath. I hope you can leverage it and grow it into something. Also, I kept running into slowdowns when there were a bunch of bubbles being β€œpopped” or β€œdropped”. I believe you are already aware of these. Also, another challenge in these games is that you need to estimate where the ball will go. Since you use mouse input I can just click where I want the ball to go even if its outside of the line of sight/preview. I’d suggest maybe allowing only clicks close or even behind the fire spot (which are not even allowed now) to incorporate that into the game.

Developer

This is great thank you, keeps all the feedback in the same place so I can refer to it later 😁 good notes, the game is currently way too easy for sure. I'll play with the input method, you're definitely right there. Hiding the cursor wood be a good first step I think!

Submitted (1 edit)

Good simple game. The border is not nessry and go agent the rule of the  jam I am not taking any star a way for that because game have to a edge.

Developer

The border is not in the game, it is CSS on the game page! The shape limitation was in-game only 😜

Developer

There you go, I changed it to dotted for you πŸ˜‚

Submitted

I like a lot better

Submitted

okay I did know that was part of the page you the  back color mach the page color

Submitted(+1)

A good starting point for a more complete game. Besides the obvious issues others mentioned: it felt a bit tedious for me. I had to move the cursor up and down a lot to select, aim, and shoot. I’d like to suggest that you pre-select one of the balls automatically (randomly, perhaps), and if the player wants to change the selection, allow them, like it is right now. That would make the gameplay more dynamic.

Developer

Ooo this is really good feedback thank you, I definitely noticed a bit of this but put it down to the fact that I've popped these same bubbles over and over again for an hour at least. Not sure I'll go with your proposed solution but it is definitely something to consider, I bet there's a way for me to make that interaction meaningful 

Submitted(+1)

Looks great, nice consistent visual style and smooth gameplay.

I got some lag when popping bubbles sometimes and it made me misclick my next projectile. But it's probably just the webGL build.

I'd like it if the 3 balls to choose from were not all randomized each shot, but just that the one you used is replaced by a random one. That would make planning ahead a part of the game (should I use the yellow one now or save it to clear some blue bubbles first so I can better reach it).

It's obviously missing sound and on completing the game it just goes on. But those are just the jam time constraints I guess.

Cool game!

Developer

That lag was my own laziness - I fixed it here: https://api.wayfarer.games/bubble πŸ˜‚ I'd appreciate if you could give it a quick go and check it did actually fix the issue πŸ™ 

"allocations won't matter here" (narrator: they did matter)

So the original vision for this was something like a deck builder. Those three to choose from are your "hand", which gets discarded at the end of the turn. To start with you can only play one, but upgrades and things would change that. Alas, I had too much fun with the architecture and forgot to make a game πŸ˜‚

Submitted

The version in the link still lags sometimes when it wants to destroy bubbles. 

I don't know the calculations behind removing the connected bubbles (recursive maybe?), but it seems to hang on that calculation.

Developer

Still?? 😭 It doesn't happen to me at all, the profiler days there are no allocations and it only takes 3ms πŸ€” I'll investigate further. What device and browser?

Submitted(+1)

Win 11 PC on Firefox

Developer

okay this is the fastest I can possibly make it, firefox should have WebGPU support now so it should run for you - if not you'll have to take a look in Chrome, FF has been weird with WebGPU in my experience.

https://www.crazygames.com/preview/bc56318b-77bf-4646-aca9-c3f5012f4b70

Submitted(+1)

really fun game!! was satisfying replaying and trying to get a higher score, i did occasionally get stutters when popping big groups of bubbles but otherwise it was great!

i would normally give some feedback on how you could improve the game but i think since you were doing this with technical limitations i'm sure you had ideas for how the game could be improved. 

great work, fun technical challenge, great submission! would love to see what it turns into with some more time to be cooked up :)

Submitted

I managed to clear all the circles and I got 16,000 points. How do you get higher scores?

Developer

You get 25 points per bubble, +5 for every bubble in the match, and 50 points for every bubble that drops - so you want to match lots of bubbles at the same time and cause a lot of bubbles to drop!

Submitted

Submitted (2 edits)

Why is the name of the game not another bubble shooter?? Also almost everyone are getting more score than me, but why not me?πŸ₯²

Things you should improve-

1) Add score when the balls are cleared even though they aren't matched like I can clearly see that matching some blue or yellow balls will break away a huge chunk of balls. So then I'll go for that instead of breaking/matching every combination.

2) Just like everyone, I too agree that a message that the game is finished would be appreciated, even just text would've sufficed but maybe you didn't have enough time for given you were under the jam time contraint.

3) Your game name made me think that this won't be a bubble shooter, but sadly it didn't hold up to that.

Well A for effort I guess, at least you didn't go against the shape rules πŸ‘!

Developer

You get 25 points for every bubble in a match and 50 for every one that drops! You get higher score for dropping them 😁

Time got away from me unfortunately, I spent too long on the architecture - I intended to make it a roguelike deck builder, something like balatro with crazy combos and effects!

(+1)

I would've appreciated getting some king of congratulation message for winning, but I really liked the game!

Submitted(+1)

This is a simple but well polished game. I maybe would've liked to see more level variety or even some simple SFX/music, but the framework of the game is great! It is fun to play and quite satisfying :)

Submitted(+1)

This is looks really polished, i understand you ran out of time to do more but from what i played, it was really good. the bubble falling animation was so nice and made me feel good Lol. i did eventually complete the level and there was nothing more to shoot at, so maybe a tiny restart button mightve completed the loop abit more. (my score was 17k)

i did see you made a level editor (lol), so if you plan to develop this further and add a few sound effects im sure the result will be great, gg!

Submitted(+1)

Your game is a simple but well-made bubble shooter with a clean visual style and a perfect fit for the theme. While it does not add much new to the genre and lacks audio, it is fun to play, polished in design, and shows really good work within the jam’s constraints. My score: 15 860. These are my thoughts on the different categories:

 Gameplay / Fun / Engagement ●●●●○

As already mentioned, this is a bubble shooter... Nothing groundbreaking, but still fun and engaging. I especially liked that you could choose the colors for shooting, which adds a bit of control and strategy. However, I don’t get why sometimes you keep the colors and sometimes they change completely (This is also when the lag happens)? Occasionally there was some lag, but it was minor and didn’t really hurt the experience. Because it’s β€œjust” a bubble shooter, missing an end and becomes repetitive quite easily, I give it a solid 4 out of 5.

Art Style / Visuals ●●●●○

The visuals are very appealing, with a good use of color and a consistent style that sticks nicely to the limited shapes constraint. Everything is simple and clear, which works well for the genre. However, compared to other entries, it feels like less effort was required, so I rate it 4 out of 5.

Audio / Sound Design ●○○○○

For me, there was no audio at all — no music or sound effects. Because of that, I can only give 1 point here, though even a small bit of audio would have greatly improved immersion.

Theme ●●●●●

This is where the game shines. The concept fits the jam theme perfectly, making excellent use of the limited space and sticking entirely to circles. It feels consistent and thoughtful, earning a full 5 out of 5.

Developer

Thanks for the detailed feedback 😁 yeah it's definitely a shame that i couldn't make time to add all the fun roguelike mechanics I wanted, but it's great to hear that the core loop works well without the additions. 

The colours you choose from are your "hand" that are drawn from a "bag" - the core of the roguelike deck builder is hiding in there! In the future, you'll buy new bubbles and items that play with hand size, add temporary bubbles to your hand, add special effects to the bubbles, etc!

Submitted(+1)

simple but over all such a good nice and relaxing game

Submitted(+1)

A very simple but addictive game.Good

Submitted(+1)

Hey theChief ~ very cool entry! First of all - I love the aesthethics. Even though it's simplistic it feels very harmonic. I think you have a very good eye for color composition. I didn't have any audio so I can't really say anything about that.

In terms of fun a bubble pop shooter is pretty solid :D it's nothing "new" but you don't have to reinvent the wheel to create something fun :)

There is a tiny freeze between when the bubble hits and the row pops. I'm not sure if it's intended or a bug, just thought to let you know!

Anyhow, good job and I'm looking forward to how it will turn out (if you decide to continue on it)

Developer

Thanks 😁 I can't take credit for the colours, I use https://mycolor.space πŸ˜‚ didn't have time to do any sound or any of the interesting mechanics I wanted to do. It was supposed to be a roguelike deck builder, with some crazy combos - the whole game is architected around being able to modify things and slot different effects into different processes. It's a good base, and the feedback on even this basic version has been super positive so I'm definitely going to give the balatro-style one a go!

It is a bug, there were some silly allocations per dropped bubble which I think I've fixed - if you could have a go and let me know if that improves things I'd appreciate it! https://api.wayfarer.games/bubble obviously don't change the score or anything, I just need to know that bug is fixed because it doesn't happen for me πŸ˜‚

Submitted(+1)

Nice! A bubble shooter is certainly an excellent choice for this game jam, as it's primarily based around circles. You mastered the gameplay aspect of this game quite nicely - it plays, feels, and acts exactly how a bubble shooter should be.

However, this leads me to my next point and that is that the game doesn't have much of a creative twist, or a unique mechanic that differentiates it from other buble shooter type games.  I was expecting more of a twist with the name "Not Another Bubble Shooter."

In terms of art, you did quite well - especially considering the time limitation! The game also fits the theme fits in an intuitive and logical way. Nice job integrating that.

It would also be cool to have some sound effects and music, which would make the experience even more engaging.

Great job, @theChief! This is a great submission that cleverly solves the theme and shape limitation in a fun way :D 

Developer

Yeah the intention is to make it more like balatro/slay the spire with a deckbuilding aspect. I have built the architecture around that, but had no time to actually implement that πŸ˜‚

Submitted (1 edit) (+1)

The game is nice (Score 25.815 I guest that is the maximum score for the moment =D). Good job!

I use brave browser and I can confirm that when you hit a large number of balls it gets stuck. It seems related to the animation.

Developer

You get more points per bubble when they drop, and for every bubble in a matched set you get extra points too - playing a little dangerously and trying to drop huge chunks of bubbles at the same time is the goal :) 

Damn, I'll have to try in some different browsers then. It's so odd, there's no lag at all for me and in the profiler there's nothing going on either! 

Submitted(+1)

Being able to choose the color of the bubble removes the difficulty from bubble shooters. Also I experienced heavy lag when clearing some bubbles sometimes.

Developer

Yeah the main idea was to make it a deckbuilder, so the "hand" doesn't really work in this prototype - completely ran out of time for all those extra mechanics though! 

I'm really shocked by this lag people are experiencing. Do the animations stutter at all? 

Submitted

I have no idea about the lag cuz it only does it sometimes but most of the time there isnt a problem

Developer

sorry to bother you but I think I fixed the lag? Can you give this a go for me please - https://api.wayfarer.games/bubble/ 

Submitted(+1)

Didnt experience any lag in the new version βœ”οΈ

Submitted(+1)

Super cool, works smoothly sometime s bit of lag but actually a cool game one of those old ones! Like the simplicity. Well done!

Developer

Wait, there's lag? πŸ˜­ the whole point of this project was to be as lean and fast as possible! What device and what browser are you using? I've noticed that in firefox it takes a couple of seconds to load, but otherwise seems to run fine for me

Submitted(+1)

I use Opera Gx the lag is only when the balls fall just anytime I hit the other balls it lags just a bit behind. But it's not that bad.

Submitted(+1)

I haven't played a game like this in a long time

Viewing comments 20 to 1 of 29 Β· Previous page Β· First page