It's good for you that you learned how to use 3D
but I honestly didn't understand what have just happened
What a plot twist :D
very clever ending with really interesting dialogue , It was a great idea to include choices that change the conversation .. it reminded me of Deltarune a little bit .
my only suggestion is to use a more readable font with less spacing between characters, as the current one was quite hard to read.
didn't plan for the difficulty to spike so quickly so Levels 1 to 8 are easy , but Level 9 is really hard , but I ran out of time to make the difficulty grow linearly, so I decided to make the final level challenging to give players a proper test. anyway I'm really glad you liked it!
Thanks for playing
HI
firstly , I want to say I really liked your work , very cool and unique , one of the best itch profiles I have ever seen
also I was looking for way to add filters to games' thumbnails , I found this post and I took a look at your css code , it helped me so much with that !!
so thanks for posting this
The game has simple but fun mechanics. I finished it with only two total deaths (after discovering a bug :D where if you stay close to a wall, the ghosts will just walk toward you without attacking). The art and the animations are great; they really help the game stand out.
For the SFX, I think their volume is too low. I could barely hear them.
Also, maybe adding more types of ghosts, like ones that go through walls or shoot from a very close distance, would make the experience even better.
Overall, great submission!!
Thanks for playing my game and for taking the time to write this feedback !
I'm sorry to hear that . I should have made a tutorial to explain the mechanics better 😅 , the same mistake I made in my previous GoedWare jam
bu t anyway here's how the main gameplay loop is , you walk around your house and notice if something moves, changes shape, or appears unexpectedly. This means there is a monster ( an 'Uninvited Guest' ) nearby. To reveal the monster, you need to use your flashlight on it.
There are three types of monsters:
Your main goal is to find and kill the boss to free its soul and make it leave your house. not that the boss will disappear after a short time when it appears, and you'll have to find it again until you finally defeat it.
You must do all of this before midnight. After midnight, the boss and every single monster still alive will attack you directly , you can still defeat the boss but it will be so much harder
for the art you are right .. this was my first time trying to makemy own pixel art for my entire game .. and Thank agian you for trying my game even though you don't like this type of game !!
also you made a solid very polished game , I really like it !!
very nice game !!
I liked the hand drawing art very cool , and the sfx is nice but I think the music is a little bit annoying
giving the player multiple things to do and make him think "what should I do now ? fix , get more ammo or fight the zombies" is very clever and add some strategic depth to the game
overall great submission
Yeah, that was because I had two types of side walls: one with collision and one without. I think I have mixed them up :] , but I will fix this. Regarding the gun and the flashlight, do you mean adding the ability to only use one of them at a time? I think that's a cool idea !
Thanks for playing and writing your feedback!