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(+1)

Thanks for playing my game and for taking the time to write this feedback !

I'm sorry to hear that .  I should have made a tutorial to explain the mechanics better 😅 , the same mistake I made in my previous GoedWare jam

bu t anyway here's how  the main gameplay loop is , you  walk around your house and notice if something moves, changes shape, or appears unexpectedly. This means there is a monster ( an 'Uninvited Guest' ) nearby. To reveal the monster, you need to use your flashlight on it.

There are three types of monsters:

  1. normal zombie.
  2.  zombie that throws projectiles.
  3. The boss ( THE HIDING GHOST )

Your main goal is to find and kill the boss to free its soul and make it leave your house. not that the boss will disappear after a short time when it appears, and you'll have to find it again until you finally defeat it.

You must do all of this before midnight. After midnight, the boss and every single monster still alive will attack you directly , you can still defeat the boss but it will be so much harder

for the art you are right .. this was my first time trying to makemy own pixel art for my entire game .. and Thank agian you for trying my game even though you don't like this type of game !!
also you made a solid very polished  game , I really like it !!

I see! I played again having this in mind and the experience changed overall! Thanks for taking the time to explain, I reconsider my rating according to it :)

(+1)

Thanks , really appreciate it:D

Iam planning to make an update to the game  , do you have any suggestions  for making the game experience better?

Well...maybe a beginner level, just one room, where you explain what and how to actually do something. And eventually smaller areas with more varying interior (?)

(+1)

Nice ideas 

The beginning level is top priority for me now , 

Because after watching two streamers playing my game .. and the feedbacks that I got from the other game devs who tried it

I realized how much not explaining the game mechanics hurt my game

Haha, yeah. Usually when creating a game the mechanic feels pretty easy, so one forgets to put further explanations and tutorials. 
felt the same for my game this time :D I though minesweeper is "common sense"...but. Well xD

Looking forward to see the updated version eventually though!

(+1)

exactly 
I though my game was very clear with easy to learn mechanics .. but in reality most of the people who tried it didn't even relized there are rooms other than the starting room :D
anyway Iam planing to start working on the update tomorrow , wish me luck !!