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(+1)

Looks great, nice consistent visual style and smooth gameplay.

I got some lag when popping bubbles sometimes and it made me misclick my next projectile. But it's probably just the webGL build.

I'd like it if the 3 balls to choose from were not all randomized each shot, but just that the one you used is replaced by a random one. That would make planning ahead a part of the game (should I use the yellow one now or save it to clear some blue bubbles first so I can better reach it).

It's obviously missing sound and on completing the game it just goes on. But those are just the jam time constraints I guess.

Cool game!

That lag was my own laziness - I fixed it here: https://api.wayfarer.games/bubble ๐Ÿ˜‚ I'd appreciate if you could give it a quick go and check it did actually fix the issue ๐Ÿ™ 

"allocations won't matter here" (narrator: they did matter)

So the original vision for this was something like a deck builder. Those three to choose from are your "hand", which gets discarded at the end of the turn. To start with you can only play one, but upgrades and things would change that. Alas, I had too much fun with the architecture and forgot to make a game ๐Ÿ˜‚

The version in the link still lags sometimes when it wants to destroy bubbles. 

I don't know the calculations behind removing the connected bubbles (recursive maybe?), but it seems to hang on that calculation.

Still?? ๐Ÿ˜ญ It doesn't happen to me at all, the profiler days there are no allocations and it only takes 3ms ๐Ÿค” I'll investigate further. What device and browser?

(+1)

Win 11 PC on Firefox

okay this is the fastest I can possibly make it, firefox should have WebGPU support now so it should run for you - if not you'll have to take a look in Chrome, FF has been weird with WebGPU in my experience.

https://www.crazygames.com/preview/bc56318b-77bf-4646-aca9-c3f5012f4b70