I mentioned it in Discord but I’ll paste it here. Very nice bubble puzzler. It may be missing some juice but I was following your journey and looks like you prioritized the tech underneath. I hope you can leverage it and grow it into something. Also, I kept running into slowdowns when there were a bunch of bubbles being “popped” or “dropped”. I believe you are already aware of these. Also, another challenge in these games is that you need to estimate where the ball will go. Since you use mouse input I can just click where I want the ball to go even if its outside of the line of sight/preview. I’d suggest maybe allowing only clicks close or even behind the fire spot (which are not even allowed now) to incorporate that into the game.