Yoo KitKat ~ awesome endless runner :D I especially love the pixel art
The game is fun already - if you were to add increasing speed/difficulty over time it could be even better! Reminds me of the T-Rex game of chrome.
Keep it up :)
Thank you for your throughout feedback Sherlocklini :)
Glad to hear that you hate/loved it xD I couldn't pour in the level of polish i usually aim for because I lack a lot of time at the moment, but with the help of Meru we were able to manage.
It was also my first attempt at a horror game so I'm glad that it could spook you
Hey CavoX5 ~ That's a pretty creative game! good job.
I liked the visuals, the variety of attacks, the way you implemented "hitpoints" by shrinking the space. It's a simple idea but that works very well on many different layers. With sojme polish I could totally see this being a full on game experience.
My biggest gripe with the game are the controls. I have a german layout so the Z button is where the Y is and vice versa which makes the controls incredibly unintuitive. With W/A/S/D it worked a lot better.
All in all good job!
Hey byte, nice entry! I liked the difficulty progression and the core idea is very nice aswell. The game is easy to understand and pretty straight forward.
A couple of things where I'd see room for improvement is in some minor things. I'd recommend you to implement a "coyote jump" - that would allow the player to jump even if they're technically not grounded anymore. That makes plattforming usually feel a lot smoother and less frustrating.
The player can't jump if they're small and between two pentagons (probably because there is no floor directly underneath them?), that feels a bit clunky at times, especially when there is time pressure on the level.
When it comes to colors I can't recommend enough getting into color theory a bit. There are loads of tutorials on youtube and it does make a huge difference.
Good job on your finished game!
Unfortunately as Tony already mentioned it's a bug that hardlocks you :/ Nothing much you can do but reload the page. Really sorry that you're experiencing this issue (But pss if you don't want to redo all the fights, the button on the right of L on your keyboard (ö on a german keyboard) can be used to skip bosses, don't tell anyone).
But I'm glad that you're loving it <3 we really poured in all our effords in this project!
Thank you Zay for the feedback! It's incredibly valued.
There is an invincibility window but it seems that I put it too low (0.2 seconds) in order to be properly noticed. You're absolutely right on that because it can feel unfair to receive a lot of damage in a short amount of time.
I'm also glad that the progression and adaptive difficulty felt good for you! The difficulty is actually one of the most controverse topics I had among the people that playtested it.
Hey kkcn, I was already curious about your game when I saw the screenshots you posted on Discord! I didn't expect an incremental game but I was certainly not disappointed to find out :D
It was a fun little experience, the placement felt a little rough around the edges. A sell all button or another planet when you reach the next step would feel great I think, but I mean after all the theme is "limited space" and I guess that's a part of it! The visuals are awesome! I love how you built different buildings using just primitive shapes and I especially loved the spaceship in the beginning.
Overall great game!
Hey Silenceplease, you did (especially considering that this is your first jam game) an amazing job here! It's a simple but well thought out concept with minimalistic but nicely fitting visuals and a nice soundtrack that supports the gameplay without distracting. It's just overall a good game (That I unfortunately am very bad at :D ).
Only thing I could criticise - when restarting you get set back one level. This feels frustrating because I'm bad.
Great job :)
Hey there! Good job on the game :D it's a nice gameloop and the leaderboards are also a nice touch. I didn't understand how to beat the last level as the pentaon in the center seemed unkillable to me.
The art is nice and clear, the red level is a little strong on the colors though (I just noticed it while writing it that my eyes are tired out by the strong bright colors).
All in all though the game was fun!
Hey there! Thank you for your feedback and the way I synched it is - there are 6 audio stream players that i'm synchronizing through a BGM Manager since every instrument is played separately in order to allow the music to play dynamically (the synchronized Audio Node for that didnt work in the web export so i had to code my own). Separately to that I had a BeatManager that had a BPM setting and synched it with the start of the music. It works flawless on Desktop but yeah the web build unfortunately has some issues :/
Hey Conner, very nice concept you got there! The execution is pretty good aswell. The sensitivity feels a little much, maybe turning down the acceleration/putting some damping on the ball could help in that regard.
I would've loved a quick restart button so I wouldn't have to go back to the menu over and over just to stay in the flow. The music is pretty nice and I love the artstyle! The cell shading worked surprisingly well in my opinion.
Good job on your first published game :)
Hey theChief ~ very cool entry! First of all - I love the aesthethics. Even though it's simplistic it feels very harmonic. I think you have a very good eye for color composition. I didn't have any audio so I can't really say anything about that.
In terms of fun a bubble pop shooter is pretty solid :D it's nothing "new" but you don't have to reinvent the wheel to create something fun :)
There is a tiny freeze between when the bubble hits and the row pops. I'm not sure if it's intended or a bug, just thought to let you know!
Anyhow, good job and I'm looking forward to how it will turn out (if you decide to continue on it)
Hey Magister Ludorum ~ This is one of the prettiest game I've played throughout the jam so far! Good job on that. And all that with a completely smooth framerate!
The game is more on the challenging side which I like, it's a little unfortunate that there is no recovery mechanic though. If you miss a pyramid you can't make up for it and since the health recovery is taking some time it feels a bit frustrating if you know you can't collect a pyramid that would otherwise be in reach.
It's a cool idea with a very pretty execution! Good job :)
Very good game my dude! It was lots of fun to play and the different songs are all very well made. The visuals are also very nice and overall the game reminded me a lot of OSU! ~
The difficulty felt good aswell! I managed to beat the Final Track on Hard with a score of ~30.000 and it felt nicely challening. I noticed that its easiest to get perfect score by simply spamming left click which i think could be improved - ideally you would get a perfect score if the circles align and THEN the click is done.
The "Limited Space" interpretation could be improved upon in my opinion.
All in all an amazing game! Good job
I didn't expect anything less but another great puzzle game, and I wasn't disappointed. I'm gonna be honest though, there is no way I will ever finish this game. It took me 20 minutes to finish a handfull of "Normal" levels and my self esteem can't take more than that ;D
I loved that you voiced the game (and the sound effects), the tutorial teaches the mechanic very well, having a lot of levels to chose from with different difficulties is also very good.
The art style is minimalistic but fitting. As far as I could tell you only used circles, right? So you managed to mae a game with even less shapes than available.
Good job on your very good game :)
Hey CodesNorth! Nice entry!
The idea kind off reminds me of fruit ninja but with some nice little twists! The music is blasting and the visuals are fitting. It felt like the game was running a little bit low on FPS (felt like ~20?) which is a bit unfortunate.
I think a quick restart button could improve the game a lot! While the animations and transitions are very nice and pretty, they take time and especially in the beginning where I'm still grasping the concept of the game it's frustrating to go through the level selection process for every attempt.
It was very fun, it's a great concept and you did a very good job!
Now that's a great and unique mechanic you got there! Very good job. It was really really fun to play and your level design skills are excellent. It's one of those mechanics that is easy to learn but hard to master. It felt like a puzzle plattformer with nice and fluid movement.
Nothing much to add besides good job :)
Hey PBA Studios! First of all good job on the finished game!
The game was surprisingly fun, once I figured out how to play. A tutorial/How to play would've been amazing. Once I understood what I had to do it created a nice flow. I think the controls could've been simplified, for example squashing a bug and harvesting could be a default on click behaviour without needing a separate button to be pressed beforehand.
The visuals are also very nice, I think you managed to create a fun atmosphere especially considering that it's all made of pentagons and circles! The audio was nice and fitting aswell. Everything had a sound and nothing felt out of place or unbalanced.
All in all, good job!
Hey The2lu! Awesome entry! I didn't expect parallel parking to be fun but you managed to put it in a nice gameplay loop. The visuals are solid and you managed to visualize everything well even though we were restricted to very basic shapes, good job! Everything was recognizable. The sound works well, and supports whats happening on the screen although I found the classical music a bit unfitting.
What put me off a little were the controls. I think putting Reverse on S would've helped a lot, because it was hard for me to handle all the different buttons at the same time.
Nonetheless, good job!

Hey there! You can really be proud of your game! I enjoyed the visuals and found the overall game to have an interesting concept. I think with a tutorial it would be tremendously better as it took me quite a while to figure out how to play the game. Just something that explains the core mechanics, what the goal of the player is and what the numbers mean (might of course be a me issue though).
All in all good job!