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MOTHMAN - Flight of Blair Mountain's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Accessibility | #69 | 2.897 | 2.897 |
Theme | #78 | 3.345 | 3.345 |
Fun | #83 | 2.862 | 2.862 |
Audio | #84 | 3.034 | 3.034 |
Overall | #93 | 2.946 | 2.946 |
Controls | #98 | 2.793 | 2.793 |
Graphics | #102 | 3.069 | 3.069 |
Originality | #129 | 2.621 | 2.621 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2.1
Wildcards Used
None
Game Description
Your goal is to climb Blair Mountain before the smoke and fire catch up with you and avoid dying from the "coal sprites" throughout the vertical level. Once you reach the top, deal with the coal magnate and save Blair Mountain.
How does your game tie into the theme?
The mothman folklore is very popular in West Virginia, especially in regards to natural disasters. Given the history of Blair Mountain, I think it fits well.
Source(s)
https://github.com/LGWV27/godotWildFolklore
Discord Username(s)
lgwv
Participation Level (GWJ Only)
0
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Comments
I loved the mothman and the mountain art! I'm not sure if I missed it in the settings or not, but I was struggling with some jumps since I didn't know there was a double jump, but once i figured that out I was able to beat the game without taking damage. I also liked that going off one side of the screen would have you re-appear on the other side. great job and keep it up!
Didn't actually test it on mobile but interesting that you may have tried to support mobile!
The laughing enemy was interesting.
One way to improve is I think after your first death, next time you play you die in one hit after that unless you reload the whole page.
Overall, really nice job on this though!
simple and fun game! love it
It's a fun little game, but the controls feel weird... The double jump sometimes boost you way up and sometimes just a little bit., and since many jumps require a double jump, it kinda makes it hard to enjoy. Also, I think the collision shapes could be a little bit smaller so you don't die just by slightly grazing an enemy when falling or jumping. But it's a good game overall. The sprite for the mothman is amazing.
Cool little game, but has few issues.
The hitboxes (especially the player attack hitbox) are very strange.
Your hp doesn't reset to 100 after death so no damage achievement is mandatory.
And talking about achievement, I'm not sure this is how it was intended to be displayed.
Other than that, cool little game. I appreciated controls and volume settings in settings.
Nice work, fun but simple platforming. I was worried the background was going to just be gray until it scrolled up and I got to see the beautiful mountain!
I managed to beat it damageless! Unfortunately that was because after my first death my healthbar never reset... It stayed at 0 so if I took any damage I died instantly
Yeah that was one of my major forgotten bits of code - reseting resources like player health. A refresh fixes it, but totally forgot to reset it during end game
This is really a nice game here, I like controlling as a mothman while trying to jump up from platform to platform to get to the top. I've encountered a couple of problems though, why can I jump through the platform instead of ON the platform and I can avoid the enemies on the platform by double jumping onto a platform without an enemy lurking there. About the enemies, they're not necessarily hard to kill but they can chase you and clip through the platform and that's how I got killed. But other than these 2 problems I went through during play, this game has some impressive concept, art, music, and level design. I can see the forest in the background as I jump to the top. Nice job!
An interesting game. Needs some polish. The attacking is scuffed and hard to aim. Nevertheless, seemed to be a solid game.
It might have been the collisions for attacks, but the layout felt unfair. Like you had to get hit to progress (or I am just bad at this type of game) I enjoyed the audio and the sprites.
Nice job getting a game in! It would have been nice to have the attack zone a little clearer, I think I got too close to enemies. Also have some background at the base for a bit more visual appeal. I love the title image!
The attacks are definitely a little weird. I ended up doing an implementation where the player’s attack register when within a certain area around the enemy. Because of that, attacks don’t even require the correct orientation towards the enemy lol. Next time I’ll probably try something a bit different there, I just had issues figuring out how to pass a signal between instanced nodes
This was a fun playthrough! The sound fx had me cracking up at the end and I really enjoyed the art & double jump.
Thanks for checking it out!
Great game, the mechanics work well and the art done is pretty. You made me discover the battle of Blair Mountain and I read a little about it, that was really interesting ! Kinda fun to have the mothman as the player here, I liked it. Great work !
Thanks for checking it out! WV lore is pretty rad
The first time it worked fine for me, but once I lost and restarted I think my life bar didn't reset, so with one hit I lost.
Otherwise it's a pretty simple concept, but with a little more work it could be great
Good job!
Yeah that’s a bug I totally missed, health and other global values don’t reset between runs without a refresh.
Thanks for checking it out! Definitely planning on submitting something a bit more “whole” in next month’s jam.
Hello, firstly congratulations on the submission!
When playing, I had some problems with the double jump, sometimes it works, sometimes it doesn't, and sometimes it jumps too high. Maybe an error in the action trigger?
Overall, I think the idea is fun, I hope to see more from you in future jams😊
If I had to guess, its due to my implementation of it being weird. Currently, when you do your first jump it activates a jump cooldown for ~0.2 seconds. After that cooldown, you can double jump. When you double jump, it takes your velocity.y -= DOUBLE_JUMP_FORCE. Because of that, the double jump ends up noticeably more powerful when done early in the jump vs later when gravity starts taking effect.
Once the judging period is over I may test resetting the velocity.y when double jump is activated, then do the calculations. Should make it more predictable.
Thanks for checking it out!
I remember the Moth Man from my time in West Virginia! Great game.
It’s a fun little legend! There are some really rad “cryptids” and history throughout WV
Cool pixel art and simple fun gameplay. Sometimes the double jump wouldn't work for me properly though.
Thanks for checking it out! Double jump is definitely a little weird - if your downward velocity is too high it has some issues counteracting it. May also be the cooldown timer breaking somewhere
Didn’t manage to make it to the top, but it’s a pretty fun simple concept. Minor issue in that restarting doesn’t reset your health, but nothing a quick f5 doesn’t fix for now :)
Ah darn, yeah I totally missed that. Looking back I should have made some kind of end game or start game function that dealt with resetting all of those stats. Now that I think of it, achievements probably aren’t reset either lol.
Thanks for checking it out!