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A jam submission

Slash the Dice | GMTK 2022View game page

A rare opportunity to Hack'n'Slash the Bad Luck!
Submitted by KeeVee Games (@keeveegames), shabbyrtist (@shabbyrtist) — 48 minutes, 59 seconds before the deadline
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Slash the Dice | GMTK 2022's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#484.5674.567
Overall#5403.6783.678
Enjoyment#14093.1173.117
Creativity#14453.3503.350

Ranked from 60 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
It's a Hack'n'Slash game with a dice that randomly gives your weapon an elemental power, elements may cause more damage to one enemy but may heal the other, it also have several types of dice with different chances for elements from balanced to chaotic.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 20 to 1 of 49 · Previous page · First page
Submitted(+1)

I loved the cute art! The gameplay was a little hit-and-miss. I think a little more control for the player about which element they get would be great (e.g. dice weighted towards certain elements) or give them a way to store an element for later, in case all of the remaining enemies are healed by it.

Another way to make the die rolling more interesting would be to charge the player a heart each time they roll when the bar isn't full. That way, they could try to push their luck to defeat the enemies more quickly.

Developer(+1)

Thank you for playing! In fact, you can control the weights of the dice, for each beaten wave of enemies you'll get a new dice with different combinations of elements and then you can switch between them with Q and E. And if you don't like your current element applied, you can just "punch the air" to get rid of it (should've probably clarified that somewhere...)

I think charging the player a heart is too brutal for an already relatively hard game 😅

Thanks for the feedback!

Developer

Wow, thanks a lot for the feedback and ideas, we will definitely remember them and consider them when we finish the game. I think it will be even more interesting if, before throwing a dice with an incomplete charge, a dice with faces is thrown: [-2\-2\-2\-1\-1\ success], then there will be a chance to roll the dice without a charge AND without getting punished.

You can watch our vid about the development process and the course of our decision-making.

Once again, thank you so much for playing and commenting!

Submitted
Show post...

The idea is really fun to play. I think it would be nice if there is tutorial along the side while playing the game instead of text. The green flying one is pretty hard to fight against. The dice is really unique and fun to roll.

Developer

It's nice to hear that playing is fun, this is the most important thing for us. Thank you for playing!

Submitted(+1)

Love this game, with a bit of polishing and movement smoothing it will be a great steam game

Developer

We have plans to finish the game. Thanks!

Submitted(+1)

Great graphics! I love the rough sketch feel to the characters coupled with smooth framerate. Coupled with music, has some Cuphead feel to it. 

Developer

We are flattered by this comparison. Thanks for playing!

Submitted

I love the game a lot! The art and audio is amazing! The game core mechanic is a really nice extension of the idea "dice roll to determine your attack power". Would have been cooler if the character gets their weapon imbued with the current element, but that's just a personal opinion. The character's acceleration and attacking frames take a bit too long for my taste, however.

Overall, the game is up there in my list of top 5 favorite games with astounding visuals.

Developer

Thank you, really glad to hear that! Thanks for the suggestions, we'll take them into account.

Submitted(+1)

Super cute game! I love the art!

Developer

Thank you!

Submitted(+1)

Fun game, and the artwork and animation is fantastic! The designs of the player character and enemies are especially great. The game didn't feel like it was getting much harder as the waves progressed, though there is only so much you can accomplish within 48 hours. I do maybe wish that the dice charged up faster to add more variety to the gameplay. Regardless, great submission. This game definitely deserves more attention.

Developer

Thanks a lot for playing and your thoughts on that, noted! Also wish we could find more attention 🕵️‍♂️

Submitted(+1)

love the style, incredible annimation !

Developer

Thanks!

You have a beautiful game.

Submitted(+1)

Wow! Just wow. The visuals are very impressive. Love the style. Character design is on point. Animations are great! I'm absolutely adore the sound design. It makes game feel just right. Music is bomb! Great work so far. Really looking forward to see more.

Developer(+1)

Thank you for playing!

Submitted(+1)

Visual of this game is one of the best I seen so far in this jam, and music is catchy!
It's not very clear what dice supose to be used for, but run and slash platformer part is on the right profeccional level! Good job!

Developer

Thank you for playing! Dice changes element of your attacks, for example, coin enemy is a fire-type and water-type attack would deal more damage to him.

Submitted(+1)

Really awesome art and concept! Excellent work!

Submitted(+1)

The art/presentation in this is so amazing! The game is fun, and for a 48-hour jam game, this is really incredible. Great game!

Developer

Thank you! 😳

Submitted (1 edit) (+1)

The attack delay makes it quite hard to attack. I think the green enemy is hard to kill. It would be nice if we could throw the spear. That way it would be easier to hit the green enemy.

Besides that, both the art and animation are great. Great job!

Developer

Thanks for playing and for the feedback!

Appreciate it

Submitted(+1)

this should have more ratings tbh, this is very solid. i would like it if the gameplay went a bit faster, the little devil (which is very cute btw) takes wayyyy too long to attack and combo. it's more of a problem when dealing with the green enemy, as you would have to time it very precisely in order to hit it. overall, good stuff!!

Developer

Thanks for playing!

I think we have a low number of ratings due to the lack of a web version, which we cannot build due to engine limitations. Not everyone is willing to download a zip.

Green opponents are really a problem, but there is an approach to beat him, it just takes time to figure it out, which not everyone has. We have already spent too much time on their implementation, so we had to move on to other problems.

Submitted(+1)

Some really amazing art and character design. It's tough getting a 2d character to feel right, and the hit boxes were a bit wonky at times but I give you a lot of credit for your effort. I was disappointed that the dice rolls only changed damage values but didn't give you new weapons/animations. Also, the character weapon blended too much with the background, I would go with another color like red or white for the poker. But still a fun game, congratulations!

Developer(+1)

Yeah, enemies definitely need some more time to polish, but I am pretty happy with the overall result for such a limited time scale. Thank you for appreciating our efforts! Separate animations for each weapon are cool of course but too much, we prioritized first things first as we only have one artist. Thank you for playing and your thoughts, noted!

Submitted

What great art work! Love it. Its hand drawn like my game! and the animations on the characters are soo good! Awesome job!

Developer(+1)

Thank you for playing!

Submitted

Amazing presentation!

Developer

Thanks!

Submitted(+1)

Wow, really great game and fun sketchy visuals. definitely deserves more attention. Great game!

Developer

Thank you for playing our game!

Submitted(+2)

I think the green enemy is kinda op

Developer

Yeah 😅

Haven't got any time left to tweak it. You have to find the right timing to damage it.
Well, that also adds more challenge for a player in a relatively short game, right? :)

Thanks for playing!

Submitted

+1

Submitted(+1)

Wow. Those animations look so cool! Every enemy have unique appearance and behaviour.

 I died when I had the last heart and roulette subtract one heart from me)

Developer

Thanks you for playing! Yeah, some dice has a risk in it :) I'm glad you liked the graphics, my friend also spent a lot of time on artificial intelligence for enemies.

Viewing comments 20 to 1 of 49 · Previous page · First page