This was really unique and interesting, love the simple style!
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infinidie's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #759 | 3.639 | 3.639 |
Overall | #1634 | 3.178 | 3.178 |
Presentation | #1808 | 3.230 | 3.230 |
Enjoyment | #2523 | 2.664 | 2.664 |
Ranked from 122 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
you roll a die around
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
I've seen the root of this idea done by a few other submissions but this seems to take it to another level! Nicely done.
Trippy game and a unique take on the theme, never seen anything like it! i love the simple art, really effective !
I've seen a few puzzle games like this so far in the jam but this is definitely the most unique. The surreal architecture really changes how it plays. Nice work!
Beautiful in it's simplicity and yet tricky to achieve some of the goals. Sometimes I wasn't sure, why I couldn't turn around a corner and sometimes it wasn't clear, which key to press. But all in all a fun and nicely executed game, congratulations.
glad you enjoyed it :) the ruleset i was following for corners was to only allow movement/rotation in the same direction as the rest of its current plane, so sometime you could theoretically go around a block, except that movement towards that side, from its current plane, is usually anchored at a different spot. It made the most sense to keep the controls as consistent as possible and from going even more bonkers
Sometimes less is more. Love the Escher visual/mechanic. Good brain tease. Great job.
My brain simply isn't big enough to get the dice to match on purpose. Nifty though.
Very cool mechanic, able to move to the different sides of the shape.
Very cool and well executed. Wish maybe the controls were with the mouse, I think that could be easier. Also, it became pretty easy once I figured out a system.
thanks for the feedback and glad you enjoyed it :), when you mention mouse controls do you mean clicking on the tile to move to or maybe like some arrows around the cube to click on? Agree on figuring out a system, there are some moves that become almost muscle memory once you start doing them on purpose.
Good one, reminds me a lot of the mobile game called Hocus.
Some movement indications would have been helpful
cool idea and nice implementation, would be better if there is some visual cue of how to achieve next goal :)
Very interesting and unique, could use some variety though
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