fun puzzle game! I really liked how having momentum on the player tilted the direction of the box. fun to see that physics aspect in puzzle games. My only issue was using escape or restart while on levels.
ZeroKelvinTutorials
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I enjoyed it and have some thoughts. it felt like the difficulty took a while to ramp up. Most of the first 10 or so levels felt the same solutionwise. walk path -> eat tale when getting to the box area. Not a lot of wiggle room so it felt like instead of figuring out a puzzle i would just take the only path possible. I think all the mechanics introduced in the first few levels could be introduced when they will be used. Once things got going though the puzzle got challenging and fun and i loved the oroboros theme to match the jam theme!
ps. an undo functionality would have been great qol!
i like the mix of strategy and puzzle of the game. my only feedback is that i was a bit confused with the bomb mechanic at first (the one that moves with the player) since it seemed like it was a friendly entity so it took me a while on the level with 2 of them that i needed to destroy both AND get rid of the other enemy ship. fun game!
That's fair, thanks for the feedback. Thing about level 3 specifically is i felt like it was gonna be a walk in the park/too linear unless i included "wrong mvoes" by making holes that reset progress. Atleast that was my thought process when doing level design. Maybe it was a good time then to introduce a new mechanic in a small setting as opposed to see how difficult of a level i could do with the few mechanics so far. you sure give me a lot to think about level design wise, thanks for playing!
i really like the game once i got the hang of it. I had a hard time understanding off the bat the different steps and what was happening. whenever i attacked the opponent at the first level i thought he was killing me and i was loosing but then i got the hang of it. Once I did ive been enjoying playing it quite a bit. I didnt catch on until seeing how the fit theme that i was playing against myself
Appreciate you playing it on stream and giving feedback! That was fun and informative as a dev watching you play through it. The level you got stuck on was actually the last level on so it was indeed meant to be as hard as i dared try to make it with the short time of the jam. Watching though i do realize some things that could make dead ends a bit clearer in that level specifically.
Very fun game, very nice balance of spawning and resources (energy, health, base health). For some reason i reaaaaally loved the boost feel, it is so smooth and satisfying to speed around. My only issue was with the timed levels, i wish i could beat it in smaller time if i did well managing ship and base's health. and as someone else mentioned in mac ctrl+arrow keys gives clunky behaviour. i would have to release ctrl to be able to aim somewhere else. Not sure if it was possible to do both together but when i tried my browser would not like it.
This is a really cool puzzle game, havent seen anything like it before and while i havent finished yet i am thoroughly enjoying it. Level 4 really made the depth possible click. i went from chaotic mode into actually thinking about the arrow flow.fyi I believe in level 8 atleast i ran into a situation where slow mo gave me win conditions while fast game me lose conditions.
very cool mechanic but i felt like the required skill off the bat is super high, it feels like a cool challenge game (sort of like the climbing ones etc) with the precision required to make "trick shots". Although seeing other levels it may be an issue only with level 1. other levels are more fun to play for me. Cool game overall! I had some bugs with invisible walls which i think mark the borders f the level but a visual feedback would be nice too to know its intended
I love this capitalism simulator! The writing was beautiful, got a couple of chuckles, and the gameplay really ramps up as more is delegated to the player. it took me a level to realize that the tasks were cumulative but thats prolly on me. I kinda wish i could left click to stamp and right click to bin but i realize dragging might be fun too. I was just thinking of how i could be a more efficient cog in the machine :P
Pretty original game loop (pun intended) that really explores mechanics to keep it fresh through with the level design. Very awesome art style as well! Im impressed by the level of polish the game has. two suggestions i would make is to have a sort of meter that lets me know how much rope i have left (I think i did hear a sfx that telegraphed it but not 100%sure). And the other thing is that once i went to the main menu i had to go back to level 1.
This was fun to play, I love orbit physics and loopiter makes the navigation easy enough while still hard to master. Its like a mini game of one of my favorite things of kerbal space progam. I would have loved a zoom out functionality to be able to see all moons at the same time and maybe plan ahead
I really enjoyed the orbiting physics. Wasn't too sure how the clicking affected it though, i assume a boost forward? Regardless it was fun to play around with. My only issue is that for pc the reoslution was a bit weird and extending out of my vision vertically. One confusing thing is the description mentioned a red zone and i didn't see any red zones then realized it was talkinga bout the sun.
Pretty fun gameloop, i was confused at first thinking it was a set of levels then realizd the roguelike aspect and had a lot of fun with the jetpack mechanic to reach the preivously unreachable coins. Idk if it was a bug but on jetpack lvl1 sometimes the normal jump wasnt working properly or so it felt.
Very enjoyable puzzle game! The level design is solid, levels with stones are definitely a bigger challenge than ones with hazards due to the path not being set in stone so to speak :P As some have mentioned the presentation is top notch and at a personal level its fun to see other tile-based puzzle games in this jam :D Congratz on the game!
really fun platformer, I would only suggest having an option to skip turn to switch to the other character without having to wait for the timer. I was going to suggest being able to use both wasd and arrows for both players but maybe if future maps had both players active at the same time having them split would allow for this.
Appreciate you playing the game! I think for sure when I put into the game the deserved time and effort into level design ill have to make the screenwrap more explicit. I agree withe large design space, I feel like theres a lot of possible depth with the current system and am excited to explore it with a nicer level design curve. Also have some ideas for a few other mechanics but as you said, first I want to see how far I can take the existing ones. As for the dialogue I fully agree on some skip functionality and of course sound. Glad you enjoyed it and thanks for taking the time for feedback!
Thanks alot for the feedback! I will definitely take a look into level design to get a smoother learning curve, including how to scale the arrow turns. I agree with the overwhelmingness of it. Which is a good news of sorts when creating depth and difficult puzzles but definitely not a good idea to use many right off the bat.
As for the plus signs ill keep in mind that feedback to see how to better visualize, i wanted to kep them separate than the arrows that are placed on map towards the end so I went with a D-Pad visualiation style.
haha glad you got the konami code reference. that level felt more like a callback to level 1 (the character enjoying moving around and ending at the same spot) so i thought callback+reference to konami code was the cherry on the cake. It proably would make more sense in a game with more levels, and not sacrifice one whole level out of 5 simply for a reference. Even so, twolevels with konami code at the beginning might be way overkill. At that point I was just rushing through level design tbh. Would have loved to have more levels which more slowly introduce each mechanic and have enough levels for each mechanic to scale through.
Thanks for playing and taking the time for the detailed feedback :)