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(+1)

I really enjoyed the orbiting physics. Wasn't too sure how the clicking affected it though, i assume a boost forward? Regardless it was fun to play around with. My only issue is that for pc the reoslution was a bit weird and extending out of my vision vertically. One confusing thing is the description mentioned a red zone and i didn't see any red zones then realized it was talkinga bout the sun.

The trick is knowing its 3D, not 2D :) the reddy/orange you see is a spherical shape, not circular. think has gotcha a lot of people , making the aesthetic currently a bad visual design decision really ha

They orbit behind it and in front of it, but it is too bright to see this and I hadn't manged to successfully create a screen space shader that darkened it when in front and made it outline when going behind, which I think would of made that clearer to people . Thanks so much for the constructive feedback :)

P.S. There are some subtle indicators in the game; the orbiting asteroids, shade the colour of green when inside the green band and fade to red as your time on in the danger zone runs out. which is 5 seconds i think, another UI thing I could a done to add to UX but I ended up focussing the last night on making music for the game ha .

I also shrunk the colliders, to give players a better chance of bringing the asteroids into orbit and escaping the danger zone. all subtle and needed more attention for players eyes :)

 Thanks so much again for playing :)