The trick is knowing its 3D, not 2D :) the reddy/orange you see is a spherical shape, not circular. think has gotcha a lot of people , making the aesthetic currently a bad visual design decision really ha
They orbit behind it and in front of it, but it is too bright to see this and I hadn't manged to successfully create a screen space shader that darkened it when in front and made it outline when going behind, which I think would of made that clearer to people . Thanks so much for the constructive feedback :)
P.S. There are some subtle indicators in the game; the orbiting asteroids, shade the colour of green when inside the green band and fade to red as your time on in the danger zone runs out. which is 5 seconds i think, another UI thing I could a done to add to UX but I ended up focussing the last night on making music for the game ha .
I also shrunk the colliders, to give players a better chance of bringing the asteroids into orbit and escaping the danger zone. all subtle and needed more attention for players eyes :)
Thanks so much again for playing :)