Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+1)

This is a really cool puzzle game, havent seen anything like it before and while i havent finished yet i am thoroughly enjoying it. Level 4 really made the depth possible click. i went from chaotic mode into actually thinking about the arrow flow.fyi I believe in level 8 atleast i ran into a situation where slow mo gave me win conditions while fast game me lose conditions.

(+1)

Thanks for the compliments. I actually ran into the opposite regarding slow and fast win conditions. A funny exploit is just to put the game on fast speed and you’ll eventually converge to a win in some levels if you place arrows randomly. Appreciate the feedback.

(+1)

yeah that was my initial chaotic approach :p if youd like to prevent that maybe setting a time limit would help? And like say 20 seconds would turn into a 3 second limit in fast mode. That way people are cornered to playing how its meant to be played. Just an idea