Thanks for the compliments. I actually ran into the opposite regarding slow and fast win conditions. A funny exploit is just to put the game on fast speed and you’ll eventually converge to a win in some levels if you place arrows randomly. Appreciate the feedback.
Lord Of Contentment
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Hey thanks for the detailed feedback.
The GDD could have been much better in terms of accuracy and timeline. I’ll do better and start writing it from day one next Jam. I am used to working solo on software projects where this type of process is frankly just added bureaucracy. I now realize it’s different for games and especially Game Jams.
I decided to abandon this game. I’ll be making another racing game with a novel twist for the next PirateSoftware Game Jam. Hopefully learn some basic 3D modeling to make better assets.
Thanks for giving it a try! Good to know about the jump as I argued with myself a lot on that.
in my humble opinion, my game still does not feel like a real game to me, it’s more like a tech demo. It lacks goals for the player to achieve. Things like a scoring system, leaderboards, story conclusion, and so on. Next game jam I’m going to address this issue and make it actually fun & addicting and hopefully win the the next jam :)
My highest score with the ice cream truck

Nice game overall. Some feedback: Repeated inputs seem to have delays (I can’t just spam A or D and switch lanes as fast as I want), causing me not to switch lanes sometimes. Don’t know if that’s intentional or not, but I felt that I needed faster response time
I don’t know if it’s placebo effect or not, but I felt that some vehicles turn better than the others. Like the ice-cream truck.
The goal is well-designed: let the player achieve the highest score.
Your GDD is nice and explains it pretty clearly with a good timeline.
My main criticism would be that my I wanted something more to motivate me to play the game! Like I wish it had a leaderboard with the highest scores and something to compete against.
Car devs unite!
Glad you enjoyed it. This game is my first ever game. I just wish I had more time to polish into a proper roguelite, but I literally spent the first week designing the physics for the car and didn’t plan my schedule well for this jam :). I should’ve started with a simpler design like your game!



