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Lord Of Contentment

13
Posts
5
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2
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A member registered Jun 08, 2024 · View creator page →

Creator of

Recent community posts

Thanks for the compliments. I actually ran into the opposite regarding slow and fast win conditions. A funny exploit is just to put the game on fast speed and you’ll eventually converge to a win in some levels if you place arrows randomly. Appreciate the feedback.

Notes taken, thanks for playing my game.

Developer here: Sorry! there is a small issue in pencil tracking for people using Safari. If you want the best experience, Please use Chrome, Brave, Opera, Microsoft Edge, Firefox, or any non-Safari browser.

Thanks for playing the game, and I very much appreciate the feedback.

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Thanks for the kind words Nickwsy.

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Thanks for the kind words. I’m glad you enjoyed it!

Hey thanks for the detailed feedback.

The GDD could have been much better in terms of accuracy and timeline. I’ll do better and start writing it from day one next Jam. I am used to working solo on software projects where this type of process is frankly just added bureaucracy. I now realize it’s different for games and especially Game Jams.

I decided to abandon this game. I’ll be making another racing game with a novel twist for the next PirateSoftware Game Jam. Hopefully learn some basic 3D modeling to make better assets.

Thanks for giving it a try! Good to know about the jump as I argued with myself a lot on that.

in my humble opinion, my game still does not feel like a real game to me, it’s more like a tech demo. It lacks goals for the player to achieve. Things like a scoring system, leaderboards, story conclusion, and so on. Next game jam I’m going to address this issue and make it actually fun & addicting and hopefully win the the next jam :)

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My highest score with the ice cream truck

Nice game overall. Some feedback: Repeated inputs seem to have delays (I can’t just spam A or D and switch lanes as fast as I want), causing me not to switch lanes sometimes. Don’t know if that’s intentional or not, but I felt that I needed faster response time

I don’t know if it’s placebo effect or not, but I felt that some vehicles turn better than the others. Like the ice-cream truck.

The goal is well-designed: let the player achieve the highest score.

Your GDD is nice and explains it pretty clearly with a good timeline.

My main criticism would be that my I wanted something more to motivate me to play the game! Like I wish it had a leaderboard with the highest scores and something to compete against.

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Car devs unite!

Glad you enjoyed it. This game is my first ever game. I just wish I had more time to polish into a proper roguelite, but I literally spent the first week designing the physics for the car and didn’t plan my schedule well for this jam :). I should’ve started with a simpler design like your game!

I like it! it controls well, and the art style is adorable.

I also felt that it had a good learning curve first run I got 1 bones second I got 2 third I got 5.

Nice game! my pb is 19. Post your personal high score!

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This looks like a great game, but unfortunately the platforms did not load for me. However, I just chose to interpret this as “hard mode” which I successfully navigated until I got to the teleporting section which I think I messed up by teleporting into a wall

Overall I am content with it