Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

nice twist on sokoban, the level design really helped showcase the possibilities of the ghost mechanic. One thing that i don't get yet is if its intended that when pushing a box into a ghost, it will let you do it as many times as possible, but take away the axe on the first one

(1 edit)

Thanks! :D (Also, if you have any questions, dm me at @nbie5, I didn't really get your idea tho, sry)