Wow I love exploring the level. I was frustrated, that i couldn't get the double jump from the loot box until I found another area and more loot boxes :D
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Diceworld: Immortal's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #872 | 3.733 | 3.733 |
| Overall | #1703 | 3.151 | 3.151 |
| Enjoyment | #2226 | 2.773 | 2.773 |
| Creativity | #2519 | 2.947 | 2.947 |
Ranked from 75 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You roll dice that you find in the level to gain coins in order to open lootboxes.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Art and music is nice. I like the idea of farming coins by "harvesting blocks by headbutt" but the block just takes too long to finish its animation and give coins.
Wait a sec... Is this game a parody of the Diablo Imortal game? LOOOOL!
Good entry. The game looks cute, the music fits and the jump feels quite nice. I really like the concept, has quite a lot of potential. Keep it up!
The game looks amazing its sad that the proper game wasnt submitted but even this version is pretty good.Keep it up!
Sorry to hear about your development problems! This is extremely impressive for 5 hours work though. I would love to play a less scuffed version haha, the concept is really cool and the art and music are great.
It's impressive what you managed to do in 5h. The controls feel good and the art is nice. Good job, and I hope you'll have better luck next time!
I loved the presentation, there was a moment where I had opened most of the chests I could get to and had only got the useless stuff and was worried I wouldn't be able to finish it but then the final chest came in clutch and I got the wall jump
The idea is really fun and the execution is also good! I found a way to get out of the map :))
The controls are smooth and feel great. The Artstyle also really makes the game. Great Job! :)
The powerups are too conveniently placed to be random! :) I like platformers with tight controls. The level is straightforward but quite large and feels nice to traverse
The concept of a metroid-vania kind of thing but the powerups are randomized is a fresh and inherently exciting one. However, the execution of some of the mechanics were obviously unfinished. The game really looks and sounds great though, the music and visuals combine to make a rich atmosphere, and I love the little touches like the mould on some dice and the little flip the player does when double jumping!





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