Play game
Diceworld: Immortal's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #872 | 3.733 | 3.733 |
Overall | #1703 | 3.151 | 3.151 |
Enjoyment | #2226 | 2.773 | 2.773 |
Creativity | #2519 | 2.947 | 2.947 |
Ranked from 75 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You roll dice that you find in the level to gain coins in order to open lootboxes.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
Leave a comment
Log in with itch.io to leave a comment.
Comments
have PHONE? :D
Is this some kind of - out of season April fools joke - ?
I really like how the micro... reward-shop makes the game easier xD
The game worked without glitches. Making a parody of lootbox games is a great and very creative idea(But in practice isn't that fun to play after a while :( ). The art and the music fit each other very well
y'know, it would've been smart if I had actually tested the build before going to bed
Love the terraria-esque tile set, the world is also interesting for some reason, it evokes the feeling of wanting to explore.
Sorry to hear that your programmer was not available to fix the build, would've been interested to see the originally intended game both of you had in mind.
Although it's good to see that the monetization was working, wish I had 300$ to spend on games :D
Looks great!
Love the game! Feels really nice to play and the graphics are great.
Im sorry to hear about what happened, but from what ive played here it seems like a solid game, you did a good job
Genuinely really solid! I'm shocked this is something you threw together in 5 hours!
Movement felt really solid and fluid, world design worked well, especially for showing off areas you could only access after getting abilities. Even though it's a parody I think there's something here you could expand into a more complete project.
The art was also very nice. Combined with the movement it gave me the vibes of the earlier Momodora games.
Overall, I'm looking forward to see what you guys produce in the future, this was a great experience!
Movement felt pretty good. I like the art and music. Got a chuckle out of me. Good job.
I had a good laugh! Visuals are great! The "mechanics" are suprisingly effordable! Well done! Hope to see some DLC's soon.
Luckily, I was able to steal my moms credit card for this.
Awesome! You found the pro strategy.
I can now add the stealth tag to the game.
Wow I love exploring the level. I was frustrated, that i couldn't get the double jump from the loot box until I found another area and more loot boxes :D
Art and music is nice. I like the idea of farming coins by "harvesting blocks by headbutt" but the block just takes too long to finish its animation and give coins.
That's the point. You are supposed to buy the very "real" microtransactions to skip the grind.
Wait a sec... Is this game a parody of the Diablo Imortal game? LOOOOL!
Gameplay feels a bit aimless, but the art is really nice and I like the idea of getting powerups from chests - just wish there was a bit more variety. Good game!
Pretty epic juice!
Making that in five hours is pretty impressive itself ngl lol
Overall epic game
Good entry. The game looks cute, the music fits and the jump feels quite nice. I really like the concept, has quite a lot of potential. Keep it up!
The game looks amazing its sad that the proper game wasnt submitted but even this version is pretty good.Keep it up!
Cool idea, definitely has potential! :)
Sorry to hear about your development problems! This is extremely impressive for 5 hours work though. I would love to play a less scuffed version haha, the concept is really cool and the art and music are great.
I don't know if I want to make yet another version, at least not myself, but I want to at least fix the tile tearing that's all over the place in a future update because it's an easy fix and it bugs me a lot.