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LTCat

25
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6
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A member registered Jan 13, 2021 · View creator page →

Creator of

Recent community posts

End game is way too easy now.

The price of shop items should go up faster, at the moment it doesn't go up fast enough to keep up with the rate of money earned.

Bosses should also be refreshed faster to speed up the end of the game.

I was just about to upload the fix... It's ok now, you can try it again :D

have PHONE? :D

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You just cheat ratings by copy and paste comments everywhere so I won't play your game anyway.

DONT CHEAT US.

"Laser puzzle but using the face of a dice" is a surprising interpretation of the theme for me!

But maybe it needs some extra puzzle depth and that 3D is head-scratching...

Reload mechanic is actually designed to keep the player from mindlessly holding the fire button, and it dilutes the probability of randomly swapping the move buttons. If too many move buttons were swaped the game will be significantly more difficult. :D

umm... have you finished this game yet...?

Atmospheric is great, just a little off topic and the gameplay is too weak...

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Best so far. Just too hard to beat... Stuck on Wave 6.

err where's the dice?

Pretty good game so far! All I want is just a damage preview...

Hmm... Maybe I thought you could spend less time making 3D scenes and focus on optimizing the gameplay? The gameplay has potential, but the completion is not good enough...

Finished a speedrun in 3:12 (?

Maybe a dash or roll would be more fun... !

Interesting humor...

But if you can't control anything, is this a really game? =. =

草是你啊,上当了

It's really pretty polished. Art, SE and music are best in jam games.

Only big problem is... This mechanic does not seem to be related to the dice. You can replace the dice with ANY other things, and it also works :(

So although it's a good game, but it doesn't fit the theme I think.

Cool art style... and these default dices are strongest?

If you need a English version, I have uploaded an English translated version separately :D

It feels like it could have been done more strategically... In fact, the current deck leaves you with few REAL options

But these little animations of the characters are surprisingly interesting :D

Uh...... didn't understand what else to do besides throwing the dice? It's all about luck?

Nice to finally see a fun mechanic!

Getting over it with d20...

As a push box puzzle game, people need two seconds for each step ...... I can't stand it :(

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I'm currently making a level pack using "BACK" mechanics, which is very attractive to me. However, when I applied the rule "BABA IS BACK AND YOU", the things near BABA can still be able to push when I pressed move button and BABA will be teleported to its last position afterward.

I think it's because that player's movement is computed first (which pushes the object), and BACK performs afterwards (which teleports BABA). When it happens, characters seem to glitch and push everything to other places, which look very abnormal to me. To avoid this, I have to add the rule "ALL FEELING BACK IS STILL" in all of my levels. Then "BACK" will work as I intended... 


Furthermore, when I stay still for some turns and then trigger "BABA IS BACK", I will be able to move freely without the influence from the "BACK" for turns I stay still and will be teleported back after those turns. I think this should be a bug or design issue since I cannot find a way to explain this behavior as a "work as intended" mechanic...


Oh, here is another thing. When player need to use "BACK" to revert action for a long period of turns, they need to hold the spacebar for really long time.

Is it possible to add a mechanic, similar to the acceleration when undoing the action, that will gradually increase the speed of waiting? This problem is especially annoying in one of my custom level HP31-2DWN...

Thanks. :)