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A jam submission

DiepoundView game page

Roll the dice, land with impact.
Submitted by LightPotato — 2 hours, 47 minutes before the deadline
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Diepound's itch.io page

Results

CriteriaRankScore*Raw Score
Top Marks#1n/an/a
Enjoyment#134.4144.414
Overall#494.2644.264
Creativity#1354.1384.138
Presentation#2474.2414.241

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Your jump distance will be determined by dice rolls

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 20 to 1 of 22 · Previous page · First page
Submitted(+1)

5 start on tutorial.

Submitted(+1)

This game was very fun. The enjoyment you get out of killing the enemys is very great, and the animations are smooth yet not distracting

Submitted(+1)

Fun concept, awesome implementation 5/4/5

Submitted(+1)

Really enjoyable Entry. Controller feels very nice and juicy. Mechanics were sound and seemed fair. Had a lot of fun pounding about. Very nice game. Good Job.

Submitted (1 edit) (+1)

Had a lot of fun playing this one~
If could only manage a measely 72 in the end
Great job!
now one last try at a high score
(edit: 138 now \o/ )

Submitted(+1)

I think you knocked it out of the park with this one, I had a lot of fun, great job!

Submitted(+1)

Love it, really polished, instantly clear. I wish there would be a bit more to do, maybe some pickups, and also hitboxes are to unforgiving for a bullet hell, but overall I really enjoyed it, good job!

Developer

I noticed it too late that hitbox is larger than intended, glad you enjoyed it nonetheless :)

Submitted(+1)

I really adored the presentation of this one, and the arcadey shooter gameplay was super fun. It reminds me of some of my fave bullet hell games from back in the day, but with the aesthetic of rez. Nice work!

Submitted(+1)

Now this was a good find. Awesome, awesome job. Brilliant idea from the theme and brilliant execution. 

The moment it clicked that my role dictated the jump distance it all came together. Satisfying, juicy, crazy responsive and fair, even difficulty choices? I don't really have much to say - except that it could definitely be continued after the Jam. Thank you for the gem. 

Submitted(+1)

One of my favorites so far. Well polished, challenging but fun gameplay, and the music goes well with the trippy visuals. Well done!

Submitted(+2)

Wow! I genuinely had a lot of fun playing this game. The controls were just right and it was a blast to hop around and smash enemies. It was really fun to try and get multiple enemies in one jump. Very very fun game, great polished entry!

Submitted(+1)

I like the concept and the visual.
I had fun and at the same time it made me angry
Good work <3

Submitted(+1)

Your games are so good! Smashed it again with this entry! I'm a fan!

Submitted(+1)

Looks and feels great! The music was a bit loud, but it's not that big of an issue

It took me a few jumps to figure out that the jump distance is linked to the number on your die and that you essentially roll a new distance with every jump. Really cool concept and really fun to play!

Submitted(+1)

Cool game, like hypercasual or arcade. In the beginning it require some mastery to get used to, But then fun is starting. I enjoyed this game

Submitted(+1)

Really fun game. Loved the gameplay and the art!

Submitted(+1)

Nice level of polish, but need more content. I think you can try and develop more of this even if its not necessary the dice theme. Good Job!

(+2)

I would pay money for some type of full version to this game but as it is right now this is a really fun time and I'm definitely gonna be playing this for ages, full five stars

Submitted(+1)

Cool game all fives from me!

(+1)

Fun arcade concept, I think that if the movement of the dice also got chances to get upgraded over time, it could give the game more replayability. I think it's a fun time killer. My only comment would be that the Hardcore difficulty can get be pretty unforgiving right from the start and highly dependent on how lucky you are on each cycle.

Developer(+1)

Upgrade concept sounds great, wish I had more time to implement that.

And hardcore difficulty has a reason to be called hardcore, yet I may need to think how to make it less luck-based. Thanks for playing!

Viewing comments 20 to 1 of 22 · Previous page · First page