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A jam submission

MOVE! Dicey DiceView game page

A 2D Platformer where you overcome a lack of stamina and jumps by manipulating rolls of dice.
Submitted by Zhongbob — 3 hours, 13 minutes before the deadline
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MOVE! Dicey Dice's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#1374.1334.133
Enjoyment#2063.8673.867
Overall#3583.8003.800
Presentation#14583.4003.400

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Your jump and movements are limited, but are either restored or dimisnished depending on the roll of a dice. Use your powers and exclude certain dice rolls from appearing, to maximise your success.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Very fun game that makes dice rolling rng somehow not infuriating!

Amazing concept of resource management! This game have a lot of potential!

One of the best OG 2d platform games ever played, great concept of idea as well!

Submitted(+1)

HOW MANY LEVELS ARE THERE!?!
Really awesome game, though I never found myself using the "ban a dice roll" option at the start of the level since I try to avoid red dice anyway (=> hopefully more than half pickups are blue dice => banning rolls hurts more than it does good). Letting players choose which stat dice rolls affect is an awesome concept and you included it brilliantly in your level design. The only thing I struggled with from time to time was the button layout. My index, middle, and ring finger are already occupied with WASD controls, please don't require me to switch modes on E (in midair) if my pinky and the entire right hand are free. Other than that I really can't complain. Slick and responsive character movement and overall a joy to play!

Developer (1 edit) (+1)

Thanks for the feedback! I made around 24 levels, because i was bored with the extra time i had lol.  I was testing the game with my friends and some told me to change the switch modes key to E haha. Seems like it was a bad choice.

(+2)

Game is cool and fun, addition of mechanics were surprising in such a simple game. Game creator however does not drink coffee, which is very bad in my books

Developer

Green tea supremacy

(+2)

When I played this game, it felt really original and really fun, and I feel that it is one of the best in fitting into the game theme because of the 4 types of different dice that had different functions that helped the dice get to the final destination. This game both has strategic and parkour gameplay, great game for people who liked to think and timing precision in the fingers. All well-made games have a balance of probability and strategy, and not completely on strategy itself making it a variable difficulty for each level. I feel that this game has the perfect balance for that. It is challenging enough and there are many elements in the game that make it unique and stand out from the rest of the games. Though it is a 2d game, the multi-level, interesting, well thought-out levels make up for it. From alternating between different modes to collecting the dice and the special powers in the levels make it not too complicated and not too boring at the same time. Overall, I think that it is one of the best game jam game ever made by a singular person. If I would work with someone for games, the creator of this game with crazy ideas would definitely be my choice for partnership. Look forward to seeing your next creation. 

Submitted(+1)

Incredibly interesting mechanics... love the pace at which you rolled them out, felt like I was getting a hang of each new discovery before seeing something new. There's an deeply challenging mix of puzzle, probability and skill here creating a very demanding but rewarding triangle of dynamics. You can't just have the right rolls and the right idea, you also need to have the skill to pull it off. Definitely was frustrating when I executed perfectly, but the rolls just counted against me... but it felt incredible when I finally passed harder levels. Looking forward to playing through all the way.

Developer

Thanks! Tried to make it as less dependent on probability as possible, with the right configuration. unless you wanted to get a higher score.

Submitted (1 edit) (+1)

You’ve made really interesting mechanics, a bit challenging but i like it!

Developer

Thank you! Wanted to stick to 2D platformer since i don't have much experience doing anything else, but still wanted to make some interesting mechanics so i came up with this.