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A jam submission

Hungry KnightView game page

A cute small puzzle game about knights and carrots
Submitted by Kinda Good Games — 2 hours, 23 minutes before the deadline
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Hungry Knight's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#14343.3533.353
Enjoyment#21352.8122.812
Overall#26952.7922.792
Presentation#41632.2112.211

Ranked from 133 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The Color indicator on the top of the UI are dice which get rolled at the start of every level and then tell you in which order of color the knight follows the carrots. These dice only roll the first time you play the level (and also the AI is a bit random sometimes, if you want to count this aswell))

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 20 to 1 of 68 · Previous page · First page
Submitted

Really cool puzzle concept. Keep it up!

Developer

Thanks!

Submitted

Liked the idea of manipulating the pathfinding of the knight towards the goal!

Developer

Thanks for your feedback :)

Submitted

Vry good game concept ! Not always easy to figure out where to put those carrots to move the knight, and I liked it ! The only possible improvement is on the UI of course, but that aprt, music, concept and audio are on point!

Developer

Thanks for your feedback :) I agree that the UI could've been better but i didn't really had an idea how i could improve it, but i tried using another sprite instead of the default unity UI ones

Submitted (1 edit)

VERY EPIC CONCEPT MY DUDE, veri cool, i like it

But i do think ya need to put the dice mechanic to use here cause well i don think it is "dicey" enough lol

Developer

The color indicator are dices, its just a bit unclear, since its not 3D

Submitted

no i get that but like... dices are random tho

Developer

it doesnt have to be random, the theme was roll of the dice, but it didn't stated that it has to be random, of course it would've been more fitting, but I tried to make something new and original

Submitted
Deleted 1 year ago
Developer

Yes its the same everytime, but i tried to make it like a dice is rolling, but its not random. its intentional

Submitted

This is such an incredible idea, although I found myself trial-and-erroring my way through a lot of the puzzles due to what felt like some ui or pathfinding quirks. I really hope you keep working on this after the jam, I can see it blowing up on mobile.  Nice work!

Developer(+1)

Thanks for your feedback! Its probaly due to the AI, its not so predictable sometimes

Interesting and funny puzzle game

Developer(+1)

Thanks!

Submitted

I love the idea behind the game. Really creative!

Developer

TY!

Submitted

Really cool concept! This could definitely do with a second version, with a lot more polish. But the idea is amazing.

Developer

Thanks for your feedback! I tried to polish this time my game as much as possible, but I agree at some points it could be more polished.

Submitted

Great puzzle game. Had fun playing it. Good use of pathfinding algorithms. Great job.

Developer(+1)

Thanks!

Submitted

The music was quite loud, and with no option to turn it off that made the experience quite rough.

Developer

there was a option to make turn it off in the settings, there was a slider there

Submitted

This is insane, seems like to learn about algorithms. The pathfinding too so good. Nice work!

Developer

thanks for your feedback and kind words :)

Submitted

Took some time to get used to but it's a really fun little puzzle game :)

Developer

ty!

Submitted

Great way of adding a random factor to a puzzle game without making it frustrating, good stuff!

Developer

Thank you for your feedback!

Submitted

Interesting to go with predetermined rolls instead of pure random ones!

The idea is nice, a bit hard to be sure about everything but I understood the general concept and enjoyed it!

This kind of game needs a really well-polished tutorial. Kinda hard to do in game jam :D

Developer

thanks for you feedback! I agree that the tutorial might be a bit unclear, ill try and add a more in-depth explanation on the game page

Submitted

Very interesting use of the A* path finding as a game mechanic 

Developer

Thanks for your feedback! Imma checkout your game too!

Submitted

Hello, me and my teammate have completed 7 levels and we can say that it is pretty hard to predict, where the night will go next because of the diagonal movements and switching between colors.

Moreover, we don't understand the link between the dice theme and the Hungry Knight. 

Lastly, the game is pretty unique in terms of mechanic, so great job!

Developer(+1)

Thanks for your feedback! Regarding the AI, I used the A* AI so, i can't edit the Ai that much because i have not so much knowledge about that.

The color indicator should be like dice, which i tried to visualise with the animation, but since i didnt had that much time its probaly not so clear

Submitted

I bit hard to get it ^^"

Submitted

The puzzle mechanic is a very interesting concept, although a little difficult to understand at first. I agree with littlepuly that the visuals could be better (although I don't exactly have enough experience to offer suggestions here).

It is also a little difficult to tell what path the knight is going to take to get to the selected carrot, meaning it becomes a game a bit more about trial and error than puzzle solving. I also got to a level where even in full-screen I couldn't see the finish. I can't remember which one though, sorry.

Obviously we all have to make sacrifices when making games in such a short period of time, so the issues are understandable. If you had all the time in the world, I would focus on making the tutorial more clear and making what the knight will do when you hit play more clear in some way. Perhaps explain a bit more what is going on under the hood (in the code).

This is definitely the type of puzzle game I would play, though. Definitely a good idea, especially given the time constraint.

Developer

tysm for your feedback! I do agree with almost everything, the one goal is just hidden under the UI

Submitted(+1)

hi! played the game a little bit,  its good that you tried to explore an unconventional mechanic.

visually there is a lot to be improved upon : never use the default unity buttons and text for anything, the games colors are bad- you can try to use a color palette next time.

good job on making a game in such a short amount of time, be proud!

Developer

Hi! Thanks for your feedback!  I btw didn't used unitys default button sprite, it was one i made myself, its basically the one for the dice but without the numbers or symbols, anyways im gonna check your game out too now

Submitted

ho I see, nice then, keep making games :)

Viewing comments 20 to 1 of 68 · Previous page · First page