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Hungry Knight's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #1434 | 3.353 | 3.353 |
| Enjoyment | #2135 | 2.812 | 2.812 |
| Overall | #2695 | 2.792 | 2.792 |
| Presentation | #4163 | 2.211 | 2.211 |
Ranked from 133 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The Color indicator on the top of the UI are dice which get rolled at the start of every level and then tell you in which order of color the knight follows the carrots. These dice only roll the first time you play the level (and also the AI is a bit random sometimes, if you want to count this aswell))
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Really cool puzzle concept. Keep it up!
Thanks!
Liked the idea of manipulating the pathfinding of the knight towards the goal!
Thanks for your feedback :)
Vry good game concept ! Not always easy to figure out where to put those carrots to move the knight, and I liked it ! The only possible improvement is on the UI of course, but that aprt, music, concept and audio are on point!
Thanks for your feedback :) I agree that the UI could've been better but i didn't really had an idea how i could improve it, but i tried using another sprite instead of the default unity UI ones
VERY EPIC CONCEPT MY DUDE, veri cool, i like it
But i do think ya need to put the dice mechanic to use here cause well i don think it is "dicey" enough lol
The color indicator are dices, its just a bit unclear, since its not 3D
no i get that but like... dices are random tho
it doesnt have to be random, the theme was roll of the dice, but it didn't stated that it has to be random, of course it would've been more fitting, but I tried to make something new and original
Yes its the same everytime, but i tried to make it like a dice is rolling, but its not random. its intentional
This is such an incredible idea, although I found myself trial-and-erroring my way through a lot of the puzzles due to what felt like some ui or pathfinding quirks. I really hope you keep working on this after the jam, I can see it blowing up on mobile. Nice work!
Thanks for your feedback! Its probaly due to the AI, its not so predictable sometimes
Interesting and funny puzzle game
Thanks!
I love the idea behind the game. Really creative!
TY!
Really cool concept! This could definitely do with a second version, with a lot more polish. But the idea is amazing.
Thanks for your feedback! I tried to polish this time my game as much as possible, but I agree at some points it could be more polished.
Great puzzle game. Had fun playing it. Good use of pathfinding algorithms. Great job.
Thanks!
The music was quite loud, and with no option to turn it off that made the experience quite rough.
there was a option to make turn it off in the settings, there was a slider there
This is insane, seems like to learn about algorithms. The pathfinding too so good. Nice work!
thanks for your feedback and kind words :)
Took some time to get used to but it's a really fun little puzzle game :)
ty!
Great way of adding a random factor to a puzzle game without making it frustrating, good stuff!
Thank you for your feedback!
Interesting to go with predetermined rolls instead of pure random ones!
The idea is nice, a bit hard to be sure about everything but I understood the general concept and enjoyed it!
This kind of game needs a really well-polished tutorial. Kinda hard to do in game jam :D
thanks for you feedback! I agree that the tutorial might be a bit unclear, ill try and add a more in-depth explanation on the game page
Very interesting use of the A* path finding as a game mechanic
Thanks for your feedback! Imma checkout your game too!
Hello, me and my teammate have completed 7 levels and we can say that it is pretty hard to predict, where the night will go next because of the diagonal movements and switching between colors.
Moreover, we don't understand the link between the dice theme and the Hungry Knight.
Lastly, the game is pretty unique in terms of mechanic, so great job!
Thanks for your feedback! Regarding the AI, I used the A* AI so, i can't edit the Ai that much because i have not so much knowledge about that.
The color indicator should be like dice, which i tried to visualise with the animation, but since i didnt had that much time its probaly not so clear
I bit hard to get it ^^"
The puzzle mechanic is a very interesting concept, although a little difficult to understand at first. I agree with littlepuly that the visuals could be better (although I don't exactly have enough experience to offer suggestions here).
It is also a little difficult to tell what path the knight is going to take to get to the selected carrot, meaning it becomes a game a bit more about trial and error than puzzle solving. I also got to a level where even in full-screen I couldn't see the finish. I can't remember which one though, sorry.
Obviously we all have to make sacrifices when making games in such a short period of time, so the issues are understandable. If you had all the time in the world, I would focus on making the tutorial more clear and making what the knight will do when you hit play more clear in some way. Perhaps explain a bit more what is going on under the hood (in the code).
This is definitely the type of puzzle game I would play, though. Definitely a good idea, especially given the time constraint.
tysm for your feedback! I do agree with almost everything, the one goal is just hidden under the UI
hi! played the game a little bit, its good that you tried to explore an unconventional mechanic.
visually there is a lot to be improved upon : never use the default unity buttons and text for anything, the games colors are bad- you can try to use a color palette next time.
good job on making a game in such a short amount of time, be proud!
Hi! Thanks for your feedback! I btw didn't used unitys default button sprite, it was one i made myself, its basically the one for the dice but without the numbers or symbols, anyways im gonna check your game out too now
ho I see, nice then, keep making games :)