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A jam submission

Rogue DiceView game page

This is a small rogue-like(ish) prototype where you use dice to move your player around a level.
Submitted by Vimlark (@vimlark) — 5 hours, 18 minutes before the deadline
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Rogue Dice's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#1774.0194.019
Enjoyment#2183.8553.855
Presentation#2614.2304.230
Creativity#2663.9713.971

Ranked from 491 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
It's a roll and move rogue-like. The roll of the dice decide how you move and what you can do.

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 171 to 152 of 211 · Next page · Previous page · First page · Last page
Submitted

Very pleasant and enjoyable. Good work.

Submitted

Very satisfying with the bag building. But the levels are too easy and simple, can expect a lot more!

Submitted

Great work. Love the moving mechanic. I think it was implemented very well. Clever way ti incorporate the theme.

Submitted

Brilliant ideas and what a well-polished game! You did a great job combining dice and rogue-like system within 48 hours. As a rouge-like fan, I expect more from the randoness of the character's combat system caused by dices. For example I wish to see more types of dices with more crazy buffs. Well done!

Submitted

Really well made game. Nothing much to say other than good job. Well, there is one thing, if you drag a dice out while the player is moving, you can use it to get off-grid.

Submitted

Congrats on making your game for this jam!

I've already seen this concept a handful of times in this jam, but I like that you give the player options with three dice. That's always important that the player is given adequate chance to react to the randomness of dice. That, or make choices about how they want to use randomness. As always, the art and presentation is appealing and well done. Good job!

I think the levels fell a bit flat for me. The would either be done in a few turns because the key spawned in a direct line and the door was close by -OR- they took forever because either or both objective was tucked away and I sat there for 10+ turns just rolling for the right numbers. I think an objective that required less precision and allowed for more reaction would have fit better, such as defeating all the ghosts or collecting X gold. It's fine as is, but needs additional tuning to reduce the number of "do nothing" turns that can happen when you're sitting next to the exact and can't roll a 1. 

Cool idea, if a bit frustrating at times. Well done. Keep making cool games!

He never dissapoints!!!!!!

Submitted

Really solid entry!  Loved the mechanic it was extremely unique and interesting and a lot of fun to play around with.  Really like the art style and polish was on point.  Good job on your game!

Submitted

Nice game! I could play a full game of that. Good job!

Submitted

Great presentation and really good quality. But a little slow for my liking. But still, awesome game

Submitted

Pretty enjoyable! Not very difficult, but the movement system is satisfying and love the feeling of progression when completing a level.

Submitted

A VERY well-thought out and polished entry. The UI was clean, if I had a question while playing the game it was answered by experimentation. Truly the most fun way to learn! Excellent work.

Submitted

Why are you ghosts so saaad. :(

(jk, had fun. especially like the chaaaarge! animation)

Submitted

Really cute art! I like how you combined aspects of both roguelikes and deckbuilders

Submitted

Once again Vimlark pulls out an excellent entry for a game jam. Presentation was snappy and cute, gameplay was interesting and unique and had me playing for quite a while. Only downfall was I eventually set myself up so well that I don't think I could have lost unintentionally. I eventually was able to play it safe enough until I had the right dice to take out enemies or escape to the finish almost every time.

Submitted

Very cool game! Really fun and creative:)

Submitted

This is really cool! Had a lot of fun:)

Submitted

As always, you did a great job! congrats :)

I can really se the potential, of course it needs a lot of reworking on many mechanics, but I do understand that 50 hourse to calibrate a game are a no-no, so good job

Submitted

I have to say nothing about this game cuz it makes me feel what crap I make in gamejams and what the talented guys make in gamejams xD.

Viewing comments 171 to 152 of 211 · Next page · Previous page · First page · Last page